Group Members

  • Andrew Sugaya, asugaya@mit.edu
  • Evan Iwerks, iwerks@mit.edu
  • Elisabeth Morant, egmorant@mit.edu
  • TA: Ted Benson

Problem Statement

[old]People are tasked to make decisions on a daily basis.  When making those choices, sometimes asking a friend for advice isn't enough.  PK3k is a website that connects the indecisive with the decisive, inviting the public to help make choices for those who can't do it alone.  

[new]People fill their wardrobe with odds and ends of different clothing, only to find that they don't always know how to match outfits together. myClos.et is a website that allows people to upload their wardrobes and have others create exciting new outfits using items from the wardrobe as suggestions for different events and occasions or for life in general.

GR1 - User & Task Analysis

An examination of our user base through survey interview questions. User population broken into two types of users: the Indecisive and the Decisive. Three example personae developed: examples of potential users interacting with our envisioned application. Critical Tasks and their associated goals, preconditions, and subtasks are also investigated.

GR1 - User & Task Analysis v2

We've broken our user population into two types of users: the Wardrobe Owners and the Outfit Designers. We interviewed 3 representative users from both of these categories and developed conclusions based on their feedback. Critical Tasks and their associated goals, preconditions, and subtasks are also investigated.

GR2 - Designs

In GR2, we develop a scenario that involves all of the tasks that we identified in GR1. We also generate three different, preliminary designs for our user interface. Each design covers the interfaces for uploading the wardrobe items, posting requests, browsing requests, and answering requests.

GR3 - Paper Prototyping

In GR3, we created two paper prototypes. First, we created a prototype, then ran tests on three different subjects. Each test consisted of three tasks. Then, we developed a second prototype that was also tested with three users, with each user completing three tasks. In this section, we have pictures of our prototype, the briefing we gave to our users, scenario tasks given to our users, observations, and a list of differences between the two prototypes.

GR4 - Computer Prototyping

In GR4, we implemented a computer prototype of our project. We have deployed the project on the web for users to test, and written details about interactions with the website here. The prototype is high fidelity in both look and feel, and we expect testers to try out the interface freely, rather than following particular steps or instructions; the write-up here is to be used primarily as a resource for checking which features were intentionally omitted from or simplified for this prototype, as well as getting background on our project's design goals.

GR5 - Implementation

GR6 - User Testing

In GR6, we finalized the final iteration of our project and deployed it on the web.  We conducted a series of user tests, and discuss in this section the evolution of our project design.  

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