Group Members

  1. Oliver Song
  2. Marco Alagna

Problem statement

Generating viral content for the internet is currently an inefficient process involving either photoshop or web services (www.memegenerator.net). Furthermore, they are restricted to "caption image" type memes. This is not representative of the pool of meme types actually on the internet. Finally, this method of meme generation is not mobile; this is particularly egregious because the large majority of meme source content comes from mobile devices.

We find this to be onix-eptable.

GR1- Project Proposal & Analysis

GR2- Designs

GR3- Paper Prototyping

GR4- Computer Prototyping

GR6--User Testing

  

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5 Comments

  1. Decent stretch idea for mobile. Solid user analysis. Good task analysis, although try to think about the tasks from a higher level rather than specific UI interactions because you are already limiting the way your UI could be.  Effective use of headers and formatting structure.

  2. GR2:

    Would have liked to see more rationale, key description, and analysis of different design screens. Good use of bold in scenario description. Side-by-side view of different designs per screen is useful!

  3. GR3:

    Good thing you found out why users were getting confused between a meme and template. Would have liked to see raw notes of observations. Not clear how many users were tested. Display of photos could be better spaced when grouping photos and captions (it was initially confusing whether the caption was talking about the picture above or below it).

  4. gr4:

    "Fidelity: UI looks good. Would have liked to see maybe the cropping implemented because it seems like this flow could be tested from paper prototype. Not sure how much value is added with this prototype. 
    Usability: No egregious UI flaws. 
    "

  5. GR6: Not clear that there were three users tested. Furthermore, the Reflection could have been more insightful and detailed. In general, I know you guys were pressed for time and the quality of the final implementation suffered as a result. Hopefully, takeaways from this project include "you are not your user", sometime designs must tradeoff between efficiency, safety, and learnability, and the importance of including user testing early and often in the iterative design process!