GR2: Designs

Scenario

Jenny has just finished a digital drawing for her Art assignment. There is still a week until it's due, so she wants to get some feedback. She wants to ask some of her class if they think the piece is representative of the historical style and hope for a constructive critique. She also wants to ask her broader circle of friends what they think about the piece. Since she also wants the piece for her portfolio to perhaps sells print of later, she also wants to know what the public thinks of it. She knows that most of her friends are typically very busy and would like to give their feedback on their own time. Some of her classmates will most likely want to provide reference works of art, and discuss her work with each other.

Design Sketches

Jonathan

OrganizedTagsSharing.pdf: This first design organizes feedback by group of people and tags, and provide numerical ratings, and like/dislikes of others' review. It is designed for sharing and aggregation.

VisualCommentTimeline.pdf: This second design enables visually localized and specific, actionable feedback, using clicks and inputs on picture, a scrollable view, and filters and offers a manipulable timeline for feedback that is suitable for versionning

PaperDesign.pdf: This third design is a stretch design that does without a computer interface for reviewers; the host can use some primitive programmable scanner to automate feedback collection.

Amy

The first design allows the artist to add art and groups via a primarily drag-and-drop interface. The second design indicates a way for the artist to view commenters' annotations.

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The third design shows how commenters can give feedback with a very strict format. The fourth design shows how commenters can make annotations and associate them with a range of ideas rather than specific categories of feedback.

Kyle


This interface was designed to make it extremely efficient to share work from within an existing interface to gather feedback from other people using existing social networking interfaces.


This interface was designed with the constraint that feedback was being sought from blind people. It converts artwork (along with a description) into a physical tactile representation.


This feedback interface is a non-computer interface as soon as the artwork is printed. It generates a standard feedback form on paper.

Sam

An interface designed for in-depth visual critique, allowing reviews and artists to work on various version, make visual annotations, adjust color schemes, and point to related work

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A high-efficiency interface that displays a collection of works to reviews at once -- reviews can quickly rate work by hovering over its, which flips to reveal a 5 star scale and a text input for tagging. Reviewers can check off a subset works and ask to see more of the same. Artists receive this high-level feedback via email.

An interface designed to promoted the selling of works and help artists build their public appeal. Reviews can tag works, enter how much they would pay for them, order prints directly. The artist can review statistics on which tags and categories generate the most potential income.

Storyboards

1: Broad Audience Feedback

This design emphasizes simplicity of the feedback collection process from a broad audience (i.e. public reception).

Jenny uploads her image and adds commenters. She can create/edit groups by dragging and dropping users around.


Commenters can browse artwork in a gallery-like format. They can apply/remove filters, and flag pieces that they like so that they are presented with similar pieces. They have the option of giving a quick review or a detailed review.


In the detailed view, commenters can chat with other commenters, give a rating and making annotations.

 
Jenny sees the comments as they come in. She can hover over users/groups to see their specific comments and annotations.

Analysis

Learnability

This UI could have some learnability issues, since there is very little textual guidance for both the artist and the commenters. The user will have to try dragging and dropping things around to figure out how to create/edit groups. However, this UI has a limited feature set, so it shouldn't take too long for the user to become familiar with what he/she can do. Furthermore, the commenter's UI at least mimics the real-life metaphor of an art gallery, so it should be relatively learnable.

Efficiency

This UI is very efficient. All of the information that the artist would like to see is presented in a single page. The artist can hover over different users to see their comments; there are no additiona dialogs or click actions required. The commenter's UI is similarly very compact.

Safety

This UI is potentially unsafe. So far, it doesn't present any way for the artist to easily retract a piece of work, or for a commenter to delete a comment. However, these features can be easily incorporated into the UI.

2: In Depth Feedback

This design targets depth of feedback for detailed, categorized reviews and directed critique from groups and individuals with domain knowledge expertise. It takes into account versioning and emphasizes categorization of feedback directly on the artwork. 

Jenny uploads her work for review and gives it a title.

Jenny specifies the types of critique she would like to receive. 

Jenny sets up different reviewer groups and gives them specific permissions.

Jenny's reviewers can annotate her work, show her other work it reminds them of, make in depth comments, tag the work, and tweak the work.

Jenny can explore the reviewer feedback entered above and filter based on reviewer group.

Analysis

Learnability

Overall, this interface is learnable as the artist is taken through a guided and constrained set-up process in which each step is independent. It's unclear from the current design how the artist should manage multiple works out for review. Most all of the reviewer's affordances are displayed clearly in the dashboard, but two aspects of this UI may be a bit harder to learn for the reviewers and would benefit from clear affordance and information scent: 1) The scrollable timeline that updates the artwork comments, and 2) the clickable artwork area to input comments directly.

Efficiency

This interface lacks efficiency compared to other proposed designs. The artist is forced to go through the same set of steps to upload a work without the ability to skip steps or set defaults. Review of comments is efficient for the artist, as it is presented directly on the artwork and symbols and tags limit the time to act on the feedback. Direct manipulation and comments entered directly on the artwork area is relatively efficient from an input perspective as all actions are displayed on the dashboard. The reviewer also has flexibility as to how in-depth their reviews are, so they are not forced into a cumbersome user experience (unlike the artist). In this design, we do not allow the reviewer a means to quickly go over multiple works at the same time, which could hurt efficiency if they have a lot of similar works to consider. Likewise, the artist does not have the ability to review all comments for all versions at once. 

Safety

Although it's difficult to make mistakes, there is no way for the artist to navigate backwards in the setup dialog or go back and edit preferences after the fact. The interface may be unsafe to reverse comments for the reviewers--perhaps the reviewers should be able to "push" all comments periodically rather than having comments integrate automatically into the artist's view. Also, if the artist were to delete comments no longer relevant (as an improvement) that could be unsafe as well (mistakes).

3: Integrated Feedback

This design aims for a higher level of interactivity and uses of complementary software such as photo editing and social networks for sharing.



Analysis

Learnability

This design may not be very learnable. It requires the artist to be familiar with both the art generation technology as well as the art sharing technology (e.g. Facebook). The art sharing technology in particular may be difficult for a new user to learn simply for sharing their art. Similarly, the commenters must be familiar with the art sharing technology (and may be required to have an account) in order to give feedback. However, it is expected that most artists and commenters are already familiar with networking applications such as Facebook.

Efficiency

This design is highly efficient. It allows the artist to transition straight from art creation to receiving feedback, with minimal navigation. All of the feedback is displayed within the art application, so the artist doesn't need any additional applications. The design is also highly efficient for commenters, since it presents the art to them in an avenue that they are likely to be familiar with. 

Safety

This design is potentially very unsafe. When the artist uploads art to an external site or application, it may be difficult to undo the upload depending on the application's security settings. Similarly, commenters may not be able to reverse their comments (e.g. Facebook doesn't usually allow commenters to delete their comments).

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1 Comment

  1. Unknown User (meelap@mit.edu)

    Scenario: Excellent scenario! Concise, sets up the user with high level goals and follows the user through specific tasks.

    Preliminary designs: Great sketches. Sam's sketches -- next time please upload bigger pictures so I can read them.
    Great storyboards and analysis!