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2006 Advisory Board initial responses:

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What technologies that have a solid user base in consumer, entertainment, or other industries should colleges and universities be actively looking for ways to apply?*

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2005 Advisory Board initial responses:
-- Just-in-Time Embedded Learning
-- Instant Messaging
-- Repositories/Online stores of digital content for sharing or licensing

2006 Advisory Board initial responses:

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What are the key emerging technologies you see developing to the point that colleges and universities should begin to take notice during the next 3 to 5 years? What institutions or companies are the leaders in these technologies?*



2005 Advisory Board initial responses:
-- Wi-max broadband wireless
-- Social Collaboration Tools
-- Mobility Tools
-- GPS/location-aware wireless computing
-- Web-based manipulatives
-- Gaming
-- Augmented Reality
-- Search bots; federated search
-- Gesture-based Interfaces

2006 Advisory Board initial responses:

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What do you see as the key challenge(s) related to teaching, learning, or creative expression that are facing colleges and universities during the next 5 years?*

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2006 Advisory Board initial responses:

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What trends do you expect to have a significant impact on the ways in which colleges and universities approach their core missions of teaching and research?*

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2006 Advisory Board initial responses:

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