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2005 Advisory Board initial responses:
– Technologies for Searching and Finding
– Open Source (as an Enterprise-Level Strategy)
– Affective Computing (rename Multi-sensory? )
– Pervasive/Context-Aware Computing
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2006 Advisory Board initial responses:
Cellphones and other mobile devices – with much improved software, video & Flash capability, plus social interaction tools, (SMS, chat)(Diana Oblinger)
Virtual Groups and Collaboration – these tools are very widely used in business, and their ability to support distributed work and processes is improving all the time (Diana Oblinger)
3-D Scans and Projection – these hologram-like tools increasingly allow visualization of context (Diana Oblinger) - and 3d printing (Bryan Alexander)
--Digital gaming - a domain which already defines a generation, constitutes a global industry, and has transformed media literacy, with no signs of stopping. New forms, fluencies, communities develop rapidly. (Bryan Alexander)
– Also, maybe rise of game console/media center as educational tech platform (Alan Levine)
Tivo Apply same primciple to educational content, ability to capture learning, timeshift?? (Alan Levine)
Instant/Text Messaging move from class annoyance or add-on to applied use, perhaps usurp email as primary communication tool (Alan Levine)

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What are the key emerging technologies you see developing to the point that colleges and universities should begin to take notice during the next 3 to 5 years? What institutions or companies are the leaders in these technologies?


2005 Advisory Board initial responses:
– Knowledge Webs
– Social Networking and Connection Tools
– Gaming
– Augmented Reality - there's a light form of this, which we've already seen with art projects like YellowArrow. A heavier form depends on wearable computing and intensive graphics rendering, which has been piloted, but isn't mature in 2005 (Bryan Alexander)
Click here to enter the discussion area for Question 3
2006 Advisory Board initial responses:
Haptics and other multi-modal technologies – gesture recognition, especially (Diana Oblinger)
Next generation presence-awareness – your technology knows what you are doing, where you are, and delivers information to you based on that, eg. my phone is not ringing because it is linked to my calendar and knows I am in a meeting – but if my spouse were to call, that call would come through. (Diana Oblinger)
Seamless Connection of Student Owned technology transparent handoffs, authentication. Non computer devices begin to dominate as content access point (Alan Levine)
Next-generation folksonomic tools while the commercial tools (see above) are ready for use, there are important features (e.g., reputation systems, coupling to search engines) that they have not touched upon yet, and are essential to solving potential problems (e.g., folksonomic spam) and creating new academic uses (e.g., "living" knowledge repositories). (Ruben Puentedura)

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What do you see as the key challenge(s) related to teaching, learning, or creative expression that colleges and universities will face during the next 5 years?

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