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2005 Advisory Board initial responses:
– Enterprise-Level Tools for Learning
– Ubiquitous Wireless
– Hybrid Learning (Blended Learning)
– Students' Communication Tools
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Q2. What technologies that have a solid user base in consumer, entertainment, or other industries should colleges and universities be actively looking for ways to apply?
2005 Advisory Board initial responses:
– Technologies for Searching and Finding
– Open Source (as an Enterprise-Level Strategy)
– Affective Computing (rename Multi-sensory? )
– Pervasive/Context-Aware Computing
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Q3. What are the key emerging technologies you see developing to the point that colleges and universities should begin to take notice during the next 3 to 5 years? What institutions or companies are the leaders in these technologies?
2005 Advisory Board initial responses:
– Knowledge Webs
– Social Networking and Connection Tools
– Gaming
– Augmented Reality
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Q4. What do you see as the key challenge(s) related to teaching, learning, or creative expression that colleges and universities will face during the next 5 years?
(This is a new question for 2006)
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Q5. What trends do you expect to have a significant impact on the ways in which colleges and universities approach their core missions of teaching and research?
six trends were identified in 2005. For an in depth discussion see the 2005 Horizon Report
– A shift in the locus of ownership of knowledge
– New models for sharing and licensing content and software
– The lines laptops, handhelds, and cell phones are blurring.
– Access to the Internet is increasing
– People are using technology to connect with each other easily, informally, and on many levels.
– Content is valued over format,