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2005 Advisory Board initial responses:
– Enterprise-Level Tools for Learning
– Ubiquitous Wireless
– Hybrid Learning (Blended Learning)
– Students' Communication Tools
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Q2. What technologies that have a solid user base in consumer, entertainment, or other industries should colleges and universities be actively looking for ways to apply?
2005 Advisory Board initial responses:
– Technologies for Searching and Finding
– Open Source (as an Enterprise-Level Strategy)
– Affective Computing (rename Multi-sensory? )
– Pervasive/Context-Aware Computing
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Q3. What are the key emerging technologies you see developing to the point that colleges and universities should begin to take notice during the next 3 to 5 years? What institutions or companies are the leaders in these technologies?
2005 Advisory Board initial responses:
– Knowledge Webs
– Social Networking and Connection Tools
– Gaming
– Augmented Reality
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Q4. What do you see as the key challenge(s) related to teaching, learning, or creative expression that colleges and universities will face during the next 5 years?
(This is a new question for 2006)
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Q5. What trends do you expect to have a significant impact on the ways in which colleges and universities approach their core missions of teaching and research?
Six trends were identified in 2005. For an in-depth discussion, see the 2005 Horizon Report
– A shift in the locus of ownership of knowledge
– New models for sharing and licensing content and software
– The lines laptops, handhelds, and cell phones are blurring.
– Access to the Internet is increasing
– People are using technology to connect with each other easily, informally, and on many levels.
– Content is valued over format,
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