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  • Augmented Reality - there's a light form of this, which we've already seen with art projects like YellowArrow. A heavier form depends on wearable computing and intensive graphics rendering, which has been piloted, but isn't mature in 2005 (Bryan Alexander)
  • Haptics and other multi-modal technologies – gesture recognition, especially (Diana Oblinger)
  • Next generation presence-awareness – your technology knows what you are doing, where you are, and delivers information to you based on that, eg. my phone is not ringing because it is linked to my calendar and knows I am in a meeting – but if my spouse were to call, that call would come through. (Diana Oblinger)
  • Seamless Connection of Student Owned technology transparent handoffs, authentication. Non computer devices begin to dominate as content access point (Alan Levine)
  • Next-generation folksonomic tools while the commercial tools (see above) are ready for use, there are important features (e.g., reputation systems, coupling to search engines) that they have not touched upon yet, and are essential to solving potential problems (e.g., folksonomic spam) and creating new academic uses (e.g., "living" knowledge repositories). (Ruben Puentedura)
  • Techniques to display complex documents on displays the size of a (large) stamp There are 1.5 billion cell phones worldwide, but only 400 million PCs. These phones could be the opportunity to get access to the functionality of a networked computer and to participate in the digital world by using artifacts (SW) that permit one to display and interact even with complex ocuments. _ (Jean Paul Jacob)



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