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Excerpt
hiddentrue

System: One point particle moving in one dimension either because it's constrained to move that way or because only one Cartesian component is considered. — Interactions: Constant force (in magnitude or in its component along the axis). 

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Introduction to the Model

Description and Assumptions

This model is applicable to a single point particle moving in one dimension either because it is physically constrained to move that way or because only one Cartesian component is considered. The force, or component of force along this direction, must be constant in time. The force can be in the same direction of motion or in the opposite direction of motion. Equivalently, the model applies to objects moving in one-dimension which have a position versus time graph that is parabolic and a velocity versus time graph that is linear. It is a subclass of the One-Dimensional Motion (General) model defined by the constraint da/dt = 0 (i.e. a(t)=constant).

Info

Multi-dimensional motion can often be broken into components, as in the case of projectile motion. In this manner, the 1-D motion with constant acceleration model can be employed to describe the system's motion in any situation where the net force on the system is constant, even if the motion is multi-dimensional.

Learning Objectives

Students will be assumed to understand this model who can:

S.I.M. Structure of the Model

Compatible Systems

A single point particle, or a system such as a single rigid body or a grouping of many bodies that is treated as a point particle with position specified by the system's center of mass.

Relevant Interactions

Some constant net external force must be present to cause motion with a constant acceleration.

Laws of Change

Mathematical Representations

This model has several mathematical realizations that involve different combinations of the variables for position, velocity, and acceleration.

Latex
\begin{large}\[v(t) =v_{i}+ a (t - t_{i})\]\end{large}


Latex
\begin{large}\[x(t) = x_{i}+\frac{1}{2}(v_{f}+v_{i})(t - t_{i})\]\end{large}


Latex
\begin{large}\[ x(t) = x_{i}+v_{i}(t-t_{i})+ \frac{1}{2}a(t-t_{i})^{2}\]\end{large}
Note

In the above expressions, ti is the initial time, the time as which the position and velocity equal xi and vi respectively. Often tiis taken to equal 0, in which case these expressions simplify.

Latex
\begin{large}\[v^{2}(x)= v_{i}^{2}+ 2 a (x - x_{i})\]\end{large}
Note

This is an important expression, because time is eliminated.

Diagrammatic Representations

Click here for a Mathematica Player application illustrating these representations.

Click here to download the (free) Mathematica Player from Wolfram Research

Relevant Examples

Toggle Cloak
idoned
Examples Involving Purely One-Dimensional Motion
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idoned
falsetruetrueAND501d_motion,constant_acceleration,example_problem
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idfreefall
Examples Involving Freefall
Cloak
idfreefall
falsetruetrueAND50freefall,example_problem
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idcatchup
Examples Involving Determining when Two Objects Meet
Cloak
idcatchup
falsetruetrueAND50catch-up,constant_acceleration,example_problem
Toggle Cloak
idall
All Examples Using this Model
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idall
falsetruetrueAND50constant_acceleration,example_problem
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Photos courtesy US Navy by:
Cmdr. Jane Campbell
Mass Communication Specialist 1st Class Emmitt J. Hawks

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