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He gets a graphical view of each employee’s spending, separated by various tags (in this case offices). If he wants a better look at each user he can select the user and see a graph of their spending or a chart with more details. Furthermore, with the graph and chart combination, it becomes easier for Mike to see that the company’s spending has slowly been decreasing over the past couple of months. Satisfied with his analysis tool, he closes the app and enjoys his flight back home.

Analysis

The learnability of the overall design is good because it enables the user to efficiently navigate through a simple, and familiar layout and system. The use of various metaphors that are familiar to the user combined with a tabbed UI design that the user will presumably be familiar with allows efficient data tracking of various expenditures as well as better viewing of various data points. The application enables users to keep track of the data by allowing them multiple forms of input that gives them options on how they want the data to be recorded. This gives the user multiple forms of familiar data entry to make the process simple. Furthermore, the creation of a tag based filter system allows the user to generalize and organize expenditures in a method of their choosing. With regards to group tracking, the application keeps the same UI, which keeps the consistency between both single and group user experiences. The group features allow the user to track group expenditures from an abstract to a detailed level, allowing the user to choose how detailed of a look they want at the data, and based on this intent they can monitor expenditures to this level of detail. The negative part of of this design is basically the UI's feature view, meaning if a user first started to use this it would take sometime for them to figure out what to do in order to complete their intent/objective.