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Initial display of restaurants,
displaying four different options
in the surrounding area. Basic
restaurant information is 
provided such as name, rating,
location, and an idea of the type of
restaurant

Additional display of the
restaurants, after a couple choices
have been eliminated through the
swipe away method. Each restaurant
represents their "card" which is 
dealt out. 

Display of two restaurants side by
side, where addition restaurant
information is presented and
displayed. Users can compare menu
items, but at this level the item
descriptions do not exists. 

Restaurant display page, where
a user can find contact information,
full menu descriptionsand directions
from
your current location. 

Briefing

The purpose of this application is to help users find restaurants on the fly. The application is designed with the following user in mind:

  • The user wants food now, with utilitarian purpose in mind.

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  • The user is not very familiar with the restaurant landscape in the immediate area.

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  • The user is not sure what kind of food he wants right now. He just knows he is hungry.

A user of this application should be able to accomplish the following:

  • View restaurants in the vicinity

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  • Select restaurants to compare against each other

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  • Choose a restaurant to go to

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  • View a map to navigate to that restaurant

This application is designed as a mobile application, and you can consider yourselfto yourself to be searching for restaurants on an iPhone or similar mobile device. Keep in mindthat mind that the device is a touchscreen and that these devices typically do not have hardkeyboardshard keyboards.

Scenario Tasks

Our scenarios researched decision making at two different levels of comparison. Scenario 1 analyzed the user's behavior when four options were narrowed down to two, at which point a decision was made. In our second case, we tried to observe the case where a user was able to make a decision from the initial four choices, assuming the information provided at that level was able to inform the user. During testing, we alternated the order for each scenario so that each scenario would observe a user learning our application for the first time. 

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