Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Design

Describe the final design of your interface. Illustrate with screenshots. Point out important design decisions and discuss the design alternatives that you considered. Particularly, discuss design decisions that were motivated by the three evaluations you did (paper prototyping, heuristic evaluation, and user testing).

Implementation

Reflection

Discuss what you learned over the course of the iterative design process. If you did it again, what would you do differently? Focus in this part not on the specific design decisions of your project (which you already discussed in the Design section), but instead on the meta-level decisions about your design process: your risk assessments, your decisions about what features to prototype and which prototype techniques to use, and how you evaluated the results of your observations.As a web application, our project was implemented with HTML, CSS, Javascript and JQuery (and JQuery UI) on the front end.  For the back end, we used the Python framework, Flask.  While all the pages are written with HTML and formatted with CSS, most of it is generated on the server side with Flask and Jinja2 templating.  Through the use of Flask and Jinja templating, we were easily able to make each page within our site inherit a set of properties, notably the header bar that included the BrackeTracker logo and icons.  

Implementation

As a web application, our project was implemented with HTML, CSS, Javascript and JQuery (and JQuery UI) on the front end.  For the back end, we used the Python framework, Flask.  While all the pages are written with HTML and formatted with CSS, most of it is generated on the server side with Flask and Jinja2 templating.  Through the use of Flask and Jinja templating, we were easily able to make each page within our site inherit a set of properties, notably the header bar that included the BrackeTracker logo and icons.  

Evaluation

As a web application, our project was implemented with HTML, CSS, Javascript and JQuery (and JQuery UI) on the front end.  For the back end, we used the Python framework, Flask.  While all the pages are written with HTML and formatted with CSS, most of it is generated on the server side with Flask and Jinja2 templating.  Through the use of Flask and Jinja templating, we were easily able to make each page within our site inherit a set of properties, notably the header bar that included the BrackeTracker logo and icons.  

Reflection

Describe the internals of your implementation, but keep the discussion on a high level. Discuss important design decisions you made in the implementation. Also discuss how implementation problems may have affected the usability of your interface.

Evaluation

Describe how you conducted your user test. Describe how you found your users and how representative they are of your target user population (but don't identify your users by name). Describe how the users were briefed and what tasks they performed; if you did a demo for them as part of your briefing, justify that decision. List the usability problems you found, and discuss how you might solve them.

User Testing Description:

Users were 

-how conducted/found 

Task analysis

There are a few main tasks involved with the Bracketracker.  These tasks include:

  • Create a tournament
  • Update a tournament
  • View a tournament
  • Search for and Join a tournament
  • Manage a tournament

 

Create a Tournament

Search for/Join a Tournament 

Update a Tournament

Manage a Tournament

View a Tournament

Goal  
& Subtasks

To create a new tournament among friends & create a new bracket.  

To join an existing tournament.

To update the score after a match.   

  • Send score confirmation request to opponent
  • Confirm score request

To ensure the tournament continues in a timely manner.   

  • Boot inactive players
  • Correct scores
  • Change tournament details

To assess the state of the tournament.

  • View leaderboard
  • View scoreboard
  • View current bracket
  • View notifications

Preconditions

Type of tournament  

Tournament name; If tournament in "joining" stage

Tournament name; Player in tournament, which game/match; Score

Desire change; Manager in tournament

Tournament name; Player in tournament

Location

On website

On website

On website  

On website  

On website  

Frequency of Use

Once per tournament

Once per tournament

Multiple times per day

As many as needed; many times a day

As many as needed; many times a day  

How Learned

By doing or watching

By doing or watching

By doing or watching

By doing or watching  

By doing or watching  

Possible Errors

Non-Unique tournament name

Wrong tournament name; Missed "joining" period

Updating wrong game or score

Updating wrong feature or game

Viewing wrong tournament

Time Constraints

None

Within "joining" period

Within scope of tournament

Within the scope of tournament

None

Who Else Involved

None

None

Opponent

None

None

Reflection

Discuss what you learned over the course of the iterative design process. If you did it again, what would you do differently? Focus in this part not on the specific design decisions of your project (which you already discussed in the Design section), but instead on the meta-level decisions about your design process: your risk assessments, your decisions about what features to prototype and which prototype techniques to use, and how you evaluated the results of your observations.As a web application, our project was implemented with HTML, CSS, Javascript and JQuery (and JQuery UI) on the front end.  For the back end, we used the Python framework, Flask.  While all the pages are written with HTML and formatted with CSS, most of it is generated on the server side with Flask and Jinja2 templating.  Through the use of Flask and Jinja templating, we were easily able to make each page within our site inherit a set of properties, notably the header bar that included the BrackeTracker logo and icons.  

User analysis

Listed below are three different types of people who might use BrackeTracker.  We interviewed three people, each representing one of our three different personas:

...

  • Age, gender, culture, language:
    • The user base can span any age, gender, or culture. The website is mainly geared towards an English-speaking audience, but is not heavily dependent on large quantities of text, so non-English users will likely still be able to use the site without much hassle.
  • Education (literacy/ numeracy):
    • Does not require any significant advancement in literacy or numeracy.
  • Physical Limitations:
    • There are no special physical prerequisites - as long as the user can use a computer keyboard and mouse effectively, he or she should face no problems.
  • Computer Experience:
    • Must have basic proficiency with computers.
  • Motivation, Attitude:
    • People who are excited and motivated about the tournament at hand, and want the administrative work cut out!
  • Domain experience:
    • No previous tournament management experience needed per se; however, familiarity with basic tournament types (elimination, round robin, etc.) will allow you to set up the tournament faster.
  • Application experience:
    • No previous application experience necessary.
  • Work Environment:
    • This website is appropriate for almost any environment, from the workplace to a casual group of friends, to an extracurricular club, and more...
  • Relationships with others:
    • Since this sets up tournaments between friends, members need to be in email contact. However, other than a one-time email inviting people to the tournament, there are no other essential emails that need to be sent. Therefore, a tournament can be executed between people who are never in the same room (eg. if you were putting together an online chess tournament).

Task analysis

There are a few main tasks involved with the Bracketracker.  These tasks include:

...