Design 1
Design 2
Design 3
While a conventional table of combos allows the user to sort through the the combo space based on a single variable, a user may face more complex, multi-variable considerations when searching for combos. The third design presents a more graphical method of filtering and navigating the combo space. The interface presents three panes: two columns for filtering, and a third larger viewing area. The left most column holds all of the variables of a combo, such as the character, combo type, difficulty, xp, etc. The middle column holds the corresponding constraint on that variable; for example, the user can limit the space of combos to a single character by clicking on the appropriate cell and bringing up a drop-down menu of the available characters. The viewing area displays a list of combos fitting the constraints.
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