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This interface is intended for use on mobile devices with small screens. Because these screens are not intended for precise navigation, the interface is designed to have a very linear and straightforward progression. The two main tasks of finding a combo or sharing a combo are separated by an initial choice. To search for a task, the user types into a search box which autocompletes with character names, combo names, and actual combo button lists. Selecting a character opens a character page with a list of clickable combos, while selecting a combo goes directly to the combo's information page. The combo information page displays meta-data like rating, difficulty, damage, etc as well as both the text and graphical representation of the combo. The combo button presses can be viewed in sequence with video-viewer like controls. 
Users can share combos through the second option on the main screen. The interface is similar to the combo viewer, but the information is editable through text-boxes and drop-down menus. The actual combo buttons can be inputted through a video-recording like interface with graphical buttons resembling a game controll
This interface is intended for use on mobile devices with small screens. Because these screens are not intended for precise navigation, the interface is designed to have a very linear and straightforward progression. The two main tasks of finding a combo or sharing a combo are separated by an initial choice. To search for a task, the user types into a search box which autocompletes with character names, combo names, and actual combo button lists. Selecting a character opens a character page with a list of clickable combos, while selecting a combo goes directly to the combo's information page. The combo information page displays meta-data like rating, difficulty, damage, etc as well as both the text and graphical representation of the combo. The combo button presses can be viewed in sequence with video-viewer like controls. Users can share combos through the second option on the main screen. The interface is similar to the combo viewer, but the information is editable through text-boxes and drop-down menus. The actual combo buttons can be inputted through a video-recording like interface with graphical buttons resembling a game controller.

Design 2

Design 3

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