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Design 1: Mobile Application
The whole picture:
The typical use-case:
1. A user wants to repeat/draw a picture. He has two options: to find it by name/author/style using a search text box (see below) or if he sees a picture at the moment, he can just photo it (after pressing "Search by Photo" button). So, the user chooses one picture he would like to train on.
2. The user takes a sheet of paper and redraws the picture, step-by-step.
3. The user always sees the original picture on his phone (or he can send it to a printer via smartphone and get a paper copy of the picture). He can always check his progress by pressing the "Check Progress" button, taking a picture of the current results. The application will automatically compare the original picture with the user's one and will show the progress and similarity percentages.
So, the user can learn a style of drawing by searching and choosing one picture of that style, and trying to redraw it. The application will help to do it and will show results and progress over time.
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This design was developed specifically for children from 8 to 14. It contains a lot of pictures and a small amount of text.
Main page:
When child opens the page he sees the rabbit artist who will help to understand what's going on. This rabbit briefly explains the goal of the service and suggests only on button - "Teach me"
After child presses the button - he sees the personal page where he is suggested to choose avatar and put any personal information. Later here he'll see all the achievements and lessons he did.
Then children can choose to go on the page which suggests different techniques. With regard to users age we don't suggest any difficult and specific techniques. Instead of this we suggest different type of materials (like pencils, pastel, crayons, aquaria etc.)
The child can easily understand the type of technique because he sees the button that looks like real pencils/paints. So he can press them to go to confirmation page.
With regard to user's age we understand that he can not fully understand what type of technique he chose. That's why we show confirmation page for better understanding. Then pressing big Yes button the user can open the lessons page
Here will be the main interactive part of the service.
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Main page. User can use search to find specific technique or choose technique from popular and new. You can see short description and rating of them.
When someone clicks on one of the techniques he sees the extended version of description of the technique. This description contains examples of images, authors and reviews. User can add technique to his list of techniques.
User personal account. User can use it to choose to customize his or her account, add photo and start or continue to work on techniques. Also he can see his progress in each of them.
After choosing lesson user gets to the lesson page. Here he can see the interactive sub window which shows how to draw a picture and sub window which contains transforms video from the webcam which allows user to see how he draw a picture. Also he can see his or her progress in this lesson.
Analysis of the designs.
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