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h4.

Introduction

to

the

Model

h5.

Description
and
Assumptions

This

model

is

applicable

to

a

single

[

point

particle

]

moving

in

one

dimension

either

because

it

is

physically

constrained

to

move

that

way

or

because

only

one

Cartesian

component

is

considered.

The

[

force

]

,

or

component

of

force

along

this

direction,

must

be

constant

in

time.

The

[

force

]

can

be

in

the

same

direction

of

motion

or

in

the

opposite

direction

of

motion.

Equivalently,

the

model

applies

to

objects

moving

in

one-dimension

which

have

a

[

position

versus

time

graph

]

that

is

parabolic

and

a

[

velocity

versus

time

graph

]

that

is

linear.

It

is

a

subclass

of

the

[

One-Dimensional

Motion

(General)

|One-Dimensional Motion (General)]

model

defined

by

the

constraint

da/dt

=

0

(i.e.

a(t)=constant).

Table Cell (td)
Wiki Markup
Info
{info}

Multi-dimensional

motion

can

often

be

broken

into

components,

as

in

the

case

of

[

projectile

]

motion.

In

this

manner,

the

1-D

motion

with

constant

acceleration

[

model

]

can

be

employed

to

describe

the

[

system's

|system]

motion

in

_

any

_

situation

where

the

[

net

force

]

on

the

[

system

]

is

constant,

even

if

the

motion

is

multi-dimensional.

Learning Objectives

Students will be assumed to understand this model who can:

S.I.M. Structure of the Model

Compatible Systems

A single point particle, or a system such as a single rigid body or a grouping of many bodies that is treated as a point particle with position specified by the system's center of mass.

Relevant Interactions

Some constant net external force must be present to cause motion with a constant acceleration.

Laws of Change

Mathematical Representations

This model has several mathematical realizations that involve different combinations of the variables for position, velocity, and acceleration.

Latex
 {info}

h5. Learning Objectives

Students will be assumed to understand this model who can:

* Explain the difference between how physicists use the term [acceleration] versus the everyday use of the terms "accelerate" and "decelerate".
* Describe the features of a [motion diagram] representing an object moving with constant [acceleration].
* Summarize the givens needed to solve a problem involving motion with constant [acceleration].
* Construct a consistent sign convention for the initial velocity, the final velocity and the acceleration in the case of objects that are speeding up or slowing down.
* Describe the features of a [position versus time graph] representing an object moving with constant [acceleration].
* Given a [position versus time graph], determine whether the object represented is speeding up or slowing down.
* Given a linear [velocity versus time graph], determine the corresponding [acceleration].
* State the equation that relates [position], initial [velocity], [acceleration] and time for motion with constant [acceleration].
* State the equation that relates [position], initial [velocity], final [velocity] and [acceleration] for motion with constant [acceleration].
* Solve a quadratic equation for time.
* Mathematically solve for the meeting time and location of two objects moving with constant [acceleration] by setting up and solving a system of equations.
* Graphically locate the meeting point of two objects moving with constant [acceleration].
* Describe the trajectory of a [projectile].
* Describe the acceleration of a [projectile] throughout its trajectory.
* State the conditions on the [velocity] and [acceleration] that describe the maximum height of a [projectile].


h4. S.I.M. Structure of the Model


h5. Compatible Systems

A single [point particle|point particle], or a [system] such as a single [rigid body] or a grouping of many bodies that is _treated_ as a [point particle] with [position] specified by the system's [center of mass]. 

h5. Relevant Interactions

Some constant net [external force] must be present to cause motion with a constant [acceleration].

h4. Laws of Change

h5. Mathematical Representations

This model has several mathematical realizations that involve different combinations of the variables for position, velocity, and acceleration.
\\
{latex}\begin{large}\[v(t) =v_{i}+ a (t - t_{i})\]\end{large}{


Latex
\}\\
{latex}\begin{large}\[x(t) = x_{i}+\frac{1}{2}(v_{f}+v_{i})(t - t_{i})\]\end{large}


Latex
{latex}\\
{latex}\begin{large}\[ x(t) = x_{i}+v_{i}(t-t_{i})+ \frac{1}{2}a(t-t_{i})^{2}\]\end{large}
Note

In the above expressions, ti is the initial time, the time as which the position and velocity equal xi and vi respectively. Often tiis taken to equal 0, in which case these expressions simplify.

Latex
{latex}
{note}In the above expressions, t{~}i~ is the initial time, the time as which the position and velocity equal x{~}i~ and v{~}i~ respectively. Often t{~}i{~}is taken to equal 0, in which case these expressions simplify.{note}
{latex}\begin{large}\[v^{2}(x)= v_{i}^{2}+ 2 a (x - x_{i})\]\end{large}{latex}
{note}This is an important expression, because time is eliminated.{note}

h5. Diagrammatic Representations

* [motion diagram]
* [position versus time graph]
* [velocity versus time graph]

|[!images^MathematicaPlayer.png!|^ConstAccel.nbp]|[Click here|^ConstAccel.nbp] for a _Mathematica Player_ application illustrating these representations.|

|[!images^download_now.gif!|http://www.wolfram.com/products/player/download.cgi]|[Click here|http://www.woldfram.com/products/player/download.cgi] to download the (free) _Mathematica Player_ from [Wolfram Research|http://www.wolfram.com]|

h4. Relevant Examples


h6. {toggle-cloak:id=oned}Examples Involving Purely One-Dimensional Motion

{cloak:id=oned}
{contentbylabel:
Note

This is an important expression, because time is eliminated.

Diagrammatic Representations

Image Added

Click here for a Mathematica Player application illustrating these representations.

Image Added

Click here to download the (free) Mathematica Player from Wolfram Research

Relevant Examples

Toggle Cloak
idoned
Examples Involving Purely One-Dimensional Motion
Cloak
idoned
falsetruetrueAND501d_motion,constant_acceleration,example_problem|showSpace=false|showLabels=true|excerpt=true|operator=AND|maxResults=50} {cloak} h6. {
Toggle Cloak
:
id
=
freefall
}
Examples
Involving
Freefall
{:
Cloak
idfreefall
=freefall} {contentbylabel:falsetruetrueAND50freefall,example_problem|showSpace=false|showLabels=true|excerpt=true|operator=AND|maxResults=50} {cloak} h6. {
Toggle Cloak
:
id
=
catchup
}
Examples
Involving
Determining
when
Two
Objects
Meet
{:
Cloak
idcatchup
=catchup} {contentbylabel:falsetruetrueAND50catch-up,constant_acceleration,example_problem|showSpace=false|showLabels=true|excerpt=true|operator=AND|maxResults=50} {cloak} h6. {
Toggle Cloak
:
id
=
all
}
All
Examples
Using
this
Model
{:
Cloak
idall
=all} {contentbylabel:falsetruetrueAND50constant_acceleration,example_problem|showSpace=false|showLabels=true|excerpt=true|operator=AND|maxResults=50} {cloak}
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Photos courtesy US Navy by:
Cmdr. Jane Campbell
Mass Communication Specialist 1st Class Emmitt J. Hawks

...