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Composition Setup

Excerpt
hiddentrue

Explore the reason that kinetic friction usually produces negative work.

Consider a box of mass m moving along a rough, level surface. The box is subject only to horizontal applied forces, gravity, normal force and kinetic friction as it moves.

Deck of Cards
idouterdeck

Card
labelPart A

Part A

First, suppose the box is moved in one dimension from position xi directly to position xf as shown in the figure below.

Image Added

Assuming that the coefficient of kinetic friction is a constant μk, find an expression for the work done by friction in the course of this movement.

Solution

Toggle Cloak
idsysa
System:
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idsysa

Box as point particle.
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sysa
sysa

Toggle Cloak
idinta
Interactions:
Cloak
idinta

The box experiences external interactions with the earth (gravity), the surface (normal force and kinetic friction) and whatever is pushing it (applied force).
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inta
inta

Toggle Cloak
idmoda
Model:
Cloak
idmoda

Point Particle Dynamics plus the definition of work.
Cloak
moda
moda

Toggle Cloak
idappa
Approach:

Cloak
idappa

Toggle Cloak
iddiaga
Diagrammatic Representation

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iddiaga

A free body diagram for the box will look like:

Image Added

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diaga
diaga

Toggle Cloak
idmatha
Mathematical Representation

Cloak
idmatha

The friction force will be:

Latex
}{composition-setup}
{excerpt:hidden=true}Explore the reason that kinetic friction usually produces negative work.{excerpt}

Consider a box of mass _m_ moving along a rough, level surface.  The box is subject only to horizontal applied forces, gravity, normal force and kinetic friction as it moves.  

{deck:id=outerdeck}
{card:label=Part A}

h3. Part A

First, suppose the box is moved in one dimension from position _x_~i~ directly to position _x_~f~ as shown in the figure below.

!work1stage.png!


Assuming that the coefficient of kinetic friction is a constant μ~k~, find an expression for the work done by friction in the course of this movement.  

h4. Solution

{toggle-cloak:id=sysa} *System:*  {cloak:id=sysa}Box as [point particle].{cloak:sysa}

{toggle-cloak:id=inta} *Interactions:* {cloak:id=inta}The box experiences [external interactions|external force] with the earth ([gravity|gravity (near-earth)]), the surface ([normal force] and [kinetic friction]) and whatever is pushing it ([applied force]).{cloak:inta}

{toggle-cloak:id=moda} *Model:* {cloak:id=moda}[Point Particle Dynamics] plus the definition of [work].{cloak:moda}

{toggle-cloak:id=appa} *Approach:* 

{cloak:id=appa}

{toggle-cloak:id=diaga} {color:red} *Diagrammatic Representation* {color}

{cloak:id=diaga}

A [free body diagram] for the box will look like:

!workfbd.png!

{cloak:diaga}

{toggle-cloak:id=matha} {color:red} *Mathematical Representation* {color}

{cloak:id=matha}

The friction force will be:

{latex}\begin{large}\[ F_{f} = \mu_{k}N\]\end{large}{latex}

where _N_ is the normal force on the box from the floor.  However, since the box is only moving horizontally (meaning _a_~y~ is zero) the [free body diagram] implies we can write [Newton's 2nd Law|Newton's Second Law] for the _y_ direction as:

{latex}

where N is the normal force on the box from the floor. However, since the box is only moving horizontally (meaning ay is zero) the free body diagram implies we can write Newton's 2nd Law for the y direction as:

Latex
\begin{large}\[ N-mg = ma_{y} = 0\]\end{large}{latex}

This

...

tells

...

us

...

that

...

the

...

normal

...

force

...

is

...

equal

...

in

...

magnitude

...

to

...

the

...

box's

...

weight

...

and

...

so

...

the

...

force

...

of

...

kinetic

...

friction

...

has

...

the

...

constant

...

magnitude:

{
Latex
}\begin{large}\[ F_{f} =\mu_{k}mg\]\end{large}{latex}

Further,

...

since

...

kinetic

...

friction

...

is

...

always

...

directed

...

opposite

...

to

...

the

...

motion,

...

and

...

the

...

motion

...

is

...

always

...

in

...

the

...

+

...

x

...

direction,

...

we

...

can

...

write:

{
Latex
}\begin{large}\[ \vec{F}_{f} = -\mu_{k}mg\hat{x}\]\end{large}{latex}

and:

{
Latex
}\begin{large}\[ d\vec{r} = dx\hat{x}\]\end{large}{latex}

Thus,

...

our

...

path

...

integral

...

is

...

reduced

...

to

...

a

...

one-dimensional

...

integral

...

of

...

the

...

form:

{
Latex
}\begin{large}\[ W = \int_{x_{i}}^{x_{f}} (-\mu_{k} mg)\;dx = -\mu_{k}mg(x_{f}-x_{i})\]\end{large}{latex}

which

...

depends

...

only

...

upon

...

the

...

endpoints...

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matha
matha

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appa
appa

Card
Part A
Part A

Card
labelPart B

Part B

Now consider the alternate path between the same endpoints xi and xf shown here:

Image Added

What is the work done by kinetic friction on the box in the course of this movement?

Solution

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idsysintmodb
System, Interactions and Model:
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idsysintmodb

As in Part A.
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sysintmodb
sysintmodb

Toggle Cloak
idappb
Approach:

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idappb

Toggle Cloak
iddiagb
Diagrammatic Representation

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iddiagb

Image Added

Image Added

Image Added

Stage 1 FBD

Stage 2 FBD

Stage 3 FBD

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diagb
diagb

Toggle Cloak
idmathb
Mathematical Representation

Cloak
idmathb

This path has the box first making the trip from the position xi to a position xm between the initial and final positions of the box, then returning to the initial position xi and then completing the trip to the final position xf. Just as in Part A, the box is assumed to be subject to purely horizontal applied forces so that the friction force has a constant magnitude of:

Latex


{cloak:matha}
{cloak:appa}
{card:Part A}
{card:label=Part B}

h3. Part B

Now consider the alternate path between the _same endpoints_ _x_~i~ and _x_~f~ shown here:

!work3stage.png!

What is the [work] done by [kinetic friction] on the box in the course of _this_ movement?

h4. Solution

{toggle-cloak:id=sysintmodb} *System, Interactions and Model:* {cloak:id=sysintmodb} As in Part A.{cloak:sysintmodb}

{toggle-cloak:id=appb} *Approach:* 

{cloak:id=appb}

{toggle-cloak:id=diagb} {color:red} *Diagrammatic Representation* {color}

{cloak:id=diagb}

|!workfbd.png!|!workfbd2.png|width=225px!|!workfbd.png!|
||Stage 1 FBD||Stage 2 FBD||Stage 3 FBD||

{cloak:diagb}

{toggle-cloak:id=mathb} {color:red} *Mathematical Representation* {color}

{cloak:id=mathb}

This path has the box first making the trip from the position _x_~i~ to a position _x_~m~ between the initial and final positions of the box, then returning to the initial position _x_~i~ and then completing the trip to the final position _x_~f~.  Just as in Part A, the box is assumed to be subject to purely horizontal applied forces so that the friction force has a constant magnitude of:

{latex}\begin{large}\[F_{f} = \mu_{k}mg\]\end{large}{latex}

To

...

evaluate

...

the

...

path

...

integral

...

for

...

the

...

work,

...

we

...

must

...

break

...

the

...

path

...

up

...

into

...

three

...

parts

...

which

...

consist

...

of

...

motion

...

in

...

one

...

direction

...

only.

...

The

...

parts

...

coincide

...

with

...

the

...

stages

...

labeled

...

1

...

through

...

3

...

in

...

the

...

figure

...

above.

...

In

...

each

...

stage,

...

we

...

must

...

determine

...

the

...

vector

...

form

...

of

...

the

...

friction

...

force.

Note

The same splitting of the path is needed for the computation of the distance traveled in kinematics.

Latex
  

{note}The same splitting of the path is needed for the computation of the [distance] traveled in kinematics.{note}

{latex}\begin{large}\[ \mbox{Stage 1:   }\vec{F}_{f} = - \mu_{k}mg\hat{x}\]
\[ \mbox{Stage 2:   }\vec{F}_{f} = + \mu_{k}mg\hat{x}\]
\[ \mbox{Stage 3:   }\vec{F}_{f} = - \mu_{k}mg\hat{x}\]\end{large}{latex}

{note}It is important to ensure that the friction force vector always points in the direction opposite the motion. {note}

We can now write the path integral for the work, using the fact that all motion is in the _x_ direction:

{latex}
Note

It is important to ensure that the friction force vector always points in the direction opposite the motion.

We can now write the path integral for the work, using the fact that all motion is in the x direction:

Latex
\begin{large}\[  W = \int_{x_{i}}^{x_{m}} (-\mu_{k} mg)\;dx + \int_{x_{m}}^{x_{i}} \mu_{k}mg\;dx + \int_{x_{i}}^{x_{f}}(-\mu_{k}mg)\;dx\]\end{large}{
Warning

Note that although the box is moving in the --x direction in the middle part of the path integral, the differential dx remains positive. The sign of the motion is encoded in the endpoints of the integral. The lower limit of the integration is a larger x value than the upper limit, implying that the box is moving in the --x direction.

Info

For a conservative force such as gravity, there would be no sign flip in the middle term, so that the sum of the first two integrals would be zero, and the integration would simply be from xi to xf, giving dependence only on the endpoints of the path.

The result of the integrations is:

Latex
latex}

{warning}Note that although the box is moving in the --{_}x_ direction in the middle part of the path integral, the differential _dx_ remains positive.  The sign of the motion is encoded in the endpoints of the integral.  The lower limit of the integration is a larger _x_ value than the upper limit, implying that the box is moving in the --{_}x_ direction.{warning}

{info}For a conservative force such as gravity, there would be no sign flip in the middle term, so that the sum of the first two integrals would be zero, and the integration would simply be from _x_~i~ to _x_~f~, giving dependence only on the endpoints of the path.{info}

The result of the integrations is:

{latex}\begin{large}\[ W = -\mu_{k}mg (x_{m}-x_{i} + x_{m} - x_{i} + x_{f} - x_{i}) = -\mu_{k}mg(2(x_{m}-x_{i}) + (x_{f}-x_{i})) = -\mu_{k}mgd \]\end{large}{latex}

where _d_ is the total *distance* (_not_ displacement) traveled by the box.  Since distance depends on the path (it is not a function of the endpoints only) we see that the exact path traveled by the box is important.

{cloak:mathb}
{cloak:appb}
{card:Part B}
{deck:outerdeck}

where d is the total distance (not displacement) traveled by the box. Since distance depends on the path (it is not a function of the endpoints only) we see that the exact path traveled by the box is important.

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mathb
mathb

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appb
appb

Card
Part B
Part B

Deck of Cards
outerdeck
outerdeck