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h4.

Introduction

to

the

Model

h5.

Description
and
Assumptions
{

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Wiki Markup
Excerpt

:

hidden

=true}{*}

true

System:

*

One

[

point

particle

]. --- *

. — Interactions:

*

No

acceleration

(zero

net

force).

{excerpt}

This

model

is

applicable

to

a

single

[

point

particle

]

moving

with

constant

[

velocity

]

,

which

implies

that

it

is

subject

to

no

net

[

force

]

(zero

[

acceleration

]

).

Equivalently,

the

model

applies

to

an

object

moving

in

one-dimension

whose

[

position

versus

time

graph

]

is

linear.

It

is

a

subclass

of

the

[

One-Dimensional

Motion

with

Constant

Acceleration

|1-D Motion (Constant Acceleration)]

model

defined

by

the

constraint

_

a

_

=

0.

Learning Objectives

Students will be assumed to understand this model who can:

S.I.M. Structure of the Model

Compatible Systems

A single point particle (or a system treated as a point particle with position specified by the center of mass).

Relevant Interactions

In order for the velocity to be constant, the system must be subject to no net force.

Law of Change

Mathematical Representation
Latex



h5. Learning Objectives

Students will be assumed to understand this model who can:

* Describe the difference between [distance] and [displacement].
* Define average [velocity] and average [speed].
* Describe the features of a [motion diagram] that exhibits motion with constant [velocity].
* Relate [displacement], time and [velocity].
* Find [velocity] from the slope of a [position versus time graph].
* Describe the properties of the [position versus time graph] given the [velocity] and the initial [position] for a trip made at constant [velocity].
* Mathematically determine when two objects moving with constant [velocity] will meet by constructing and solving a system of equations.
* Graphically determine when two objects moving with constant [velocity] will meet.


h4. S.I.M. Structure of the Model

h5. Compatible Systems

A single [point particle|point particle] (or a system treated as a point particle with position specified by the center of mass).

h5. Relevant Interactions

In order for the velocity to be constant, the system must be subject to no _net_ force.

h4. Law of Change

h5. Mathematical Representation

{latex}\begin{large}\[x(t) =  x_{i} + v (t - t_{i})\]\end{large}{latex}

h5. Diagrammatic Representations

* [motion diagram]
* [position versus time graph]
* [velocity versus time graph]

|[!images^MathematicaPlayer.png!|^ConstVel.nbp]|[Click here|^ConstVel.nbp] for a _Mathematica Player_ application illustrating these representations.|

|[!images^download_now.gif!|http://www.wolfram.com/products/player/download.cgi]|[Click here|http://www.woldfram.com/products/player/download.cgi] to download the (free) _Mathematica Player_ from [Wolfram Research|http://www.wolfram.com]|

h4. Relevant Examples


h6. {toggle-cloak:id=one} Examples Involving Purely One-Dimensional Motion

{cloak:id=one}
{contentbylabel:
Diagrammatic Representations

Image Added

Click here for a Mathematica Player application illustrating these representations.

Image Added

Click here to download the (free) Mathematica Player from Wolfram Research

Relevant Examples

Toggle Cloak
idone
Examples Involving Purely One-Dimensional Motion
Cloak
idone
falsetruetrueAND50constant_velocity,1d_motion,example_problem|showSpace=false|showLabels=true|excerpt=true|operator=AND|maxResults=50} {cloak} h6. {
Toggle Cloak
:
id
=
catch
}
Examples
Involving
Determining
when
Two
Objects
Meet
{:
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idcatch
=catch} {contentbylabel:falsetruetrueAND50constant_velocity,example_problem,catch-up|showSpace=false|showLabels=true|excerpt=true|operator=AND|maxResults=50} {cloak} h6. {
Toggle Cloak
:
id
=
proj
}
Examples
Involving
Projectile
Motion
{:
Cloak
idproj
=proj} {contentbylabel:falsetruetrueAND50projectile_motion,example_problem|showSpace=false|showLabels=true|excerpt=true|operator=AND|maxResults=50} {cloak} h6. {
Toggle Cloak
:
id
=
all
}
All
Examples
Using
This
Model
{:
Cloak
idall
=all} {contentbylabel:falsetruetrueAND501d_motion,constant_velocity,example_problem|showSpace=false|showLabels=true|excerpt=true|operator=AND|maxResults=50} {contentbylabel:projectile_motion,example_problem|showSpace=false|showLabels=true|excerpt=true|operator=AND|maxResults=50} {cloak}
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