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  1. Players aren't sure when court time will be readily available or when or players will be at the court.
  2. Organizers cannot quickly recruit available players to join their games. Currently, the organizer would need to call each player personally to find out if they would be willing to join a future game.
  3. The best games are played when there are sufficient players that all are of nearly equivalent skills levels.
  4. Uncertainty discourages players from coming to the court when they do not know whether a rewarding match can be found.

GR1 - Analysis

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GR2 - Designs

GR3 - Paper Prototyping

GR4 - Computer Prototyping

GR5 - Implementation

GR6 - User Testing