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- Players aren't sure when court time will be readily available or when or players will be at the court.
- Organizers cannot quickly recruit available players to join their games. Currently, the organizer would need to call each player personally to find out if they would be willing to join a future game.
- The best games are played when there are sufficient players that all are of nearly equivalent skills levels.
- Uncertainty discourages players from coming to the court when they do not know whether a rewarding match can be found.
GR1 - Analysis
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