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By the end of the second iteration, we had been able to weed all major problems out of most of the pages, reaching a point at which further iterations of paper prototyping would add little to our insight. However, our "Create a Tournament" page was not at this level yet - users still had trouble completing the primary task without confusion, and we noticed some consistent mistakes being made by all three testers of our second iteration. 

Create a Tournament

 Image Added

Third Iteration Observations

User 1

User 2

User 3

 

 

  •  User had little issue creating a tournament
  • Questioned how the "password" system would work (ie. is it shown in the email?)
  •  User noted external consistencies helped him - had little issue
  • Wasn't sure about preview section until he clicked on the drop down menu
  •  User had no major issues
  • Noted that "close join period" button should perhaps be "start tournament"
 

Reflections

Paper prototyping proved to be an invaluable lesson.  Not only did paper prototyping help us iteratively think through the UI design and implementation for BrackeTracker, it also provided us with insight on the process of creating a successful User Interface.  We learned that certain features, such as the icons on our header bar, which we thought had clear meaning, did not clearly convey the messages and affordances we expected.  Through observing users work through various tasks we were able to develop a better understanding for the aspects of our design that dealt with factors such as learnability, efficiency, and visibility.  We realized that we needed to emphasize certain aspects of our design, such as including animation for our sidebar, while getting rid of other aspects that users did not find as important, such as the notifications search bar. Furthermore, observing and talking with users after completing the tasks enabled us to pinpoints areas in the overall process flow of our design that needed further clarification such as the tournament search paradigm.  The overall process of paper prototyping allowed us to weed out any major problems that were present in our design. However, there are limitations to this approach - it lacks the fidelity to allow us to test some of the finer details that will only be present once we move on to digital drafts. The observations, feedback, and improved prototype design will enable us to create a better computer prototype in the next stage of our design process. 

fin