Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Comment: Migration of unmigrated content due to installation of a new plugin
unmigratedcomposition-wiki-markupsetup
HTML Table
border1
cellpadding8
cellspacing0
rulescols
framevoid
Table Row (tr)
valigntop
Table Cell (td)
valigntop

Introduction to the Model

Description and Assumptions

Excerpt
hiddentrue

System: One point particle. — Interactions: No acceleration (zero net force).

This model is applicable to a single point particle moving with constant velocity, which implies that it is subject to no net force (zero acceleration). Equivalently, the model applies to an object moving in one-dimension whose position versus time graph is linear. It is a subclass of the One-Dimensional Motion with Constant Acceleration model defined by the constraint a = 0.

Learning Objectives

Students will be assumed to understand this model who can:

S.I.M. Structure of the Model

Compatible Systems

A single point particle (or a system treated as a point particle with position specified by the center of mass).

Relevant Interactions

In order for the velocity to be constant, the system must be subject to no net force.

Law of Change

Mathematical Representation
Latex
\begin{large}\[x(t) =  x_{
{table:align=right|cellspacing=0|cellpadding=1|border=1|frame=box|width=40%} {tr} {td:align=center|bgcolor=#F2F2F2}*[Model Hierarchy]* {td} {tr} {tr} {td} {pagetree:root=Model Hierarchy|reverse=true} {td} {tr} {table} h2. Description and Assumptions {excerpt}This model is applicable to a single [point particle] moving with constant velocity. It is a subclass of the [One-Dimensional Motion with Constant Acceleration|1-D Motion (Constant Acceleration)] model defined by the constraint _a_ = 0. {excerpt} h2. Problem Cues For pure kinematics problems, the problem will often explicitly state that the velocity is constant, or else some quantitative information will be given (e.g. a linear position versus time plot) that implies the velocity is constant. ---- || Page Contents || | {toc:style=none|indent=10px} | ---- h2. Prerequisite Knowledge h4. Prior Models None. h4. Vocabulary * [position (one-dimensional)] * [velocity] ---- h2. System h4. Constituents A single [point particle|point particle] (or a system treated as a point particle with position specified by the center of mass). h4. State Variables Time (_t_), position (_x_) and velocity (_v_). ---- h2. Interactions h4. Relevant Types In order for the velocity to be constant, the system must be subject to no _net_ interaction. h4. Interaction Variables None. ---- h2. Model h4. Law of Change \\ {latex}\begin{large}$x = x_{\rm
i} + v (t - t_{
\rm
i})
$
\]\end{large}
{latex}\\ \\ ---- h2. Diagrammatical Representations * Position versus time graph. ---- h2. Relevant Examples {contentbylabel:
Diagrammatic Representations

Image Added

Click here for a Mathematica Player application illustrating these representations.

Image Added

Click here to download the (free) Mathematica Player from Wolfram Research

Relevant Examples

Toggle Cloak
idone
Examples Involving Purely One-Dimensional Motion
Cloak
idone
falsetruetrueAND50constant_velocity,1d_motion,example_problem
Toggle Cloak
idcatch
Examples Involving Determining when Two Objects Meet
Cloak
idcatch
falsetruetrueAND50constant_velocity,example_problem,catch-up
Toggle Cloak
idproj
Examples Involving Projectile Motion
Cloak
idproj
falsetruetrueAND50projectile_motion,example_problem
Toggle Cloak
idall
All Examples Using This Model
Cloak
idall
falsetruetrueAND501d_motion,constant_velocity,example_problem
|showSpace=
false
|showLabels=
true
|excerpt=
true
|operator=
AND
|maxResults=50} ---- {search-box} \\ \\ | !copyright and waiver^copyrightnotice.png! | RELATE wiki by David E. Pritchard is licensed under a [Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License|http://creativecommons.org/licenses/by-nc-sa/3.0/us/]. | \\
50projectile_motion,example_problem
Table Cell (td)
width235px