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User Analysis

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User

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Profile

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Behavior

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User 1

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All interviewees were college undergraduate or graduate students, who socialized in groups of 3 or more people 1-3 times a week. We found that most groups take around 20 minutes decide, but large groups that require a lot of coordination may take up to a day to decide. Below is a table of common personas and their experiences in the group decision-making process.

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  • Takes group up to 20 minutes to decide, depending on whether there's a leader.
  • Role in process: Non-confrontational, goes along with the group's decision.

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User 2

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Grad student. Knows what he wants for himself, but very indifferent in a group. Socializes once a week.

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  • Takes group 3 to 15 minutes to decide.
  • Strategy: Someone suggests a place to go, waits for everyone else to approve.
  • Role: Non-confrontational personality, goes along with the group's decision.

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User 3

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Grad student. Active in the decision-making process, but not always to positive effect. Socializes once a week.

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  • Takes group up to 20 minutes to decide, depending on whether there's a leader and whether people have strong preferences.
  • Problems: Sometimes no one makes a suggestion, or the suggester gives up too easily.
  • Strategy: Look for suggestions strongly preferred by most people. Sometimes takes way too long.
  • Role: Decision-maker when he has a strong preference; decision-rejector or passive otherwise.

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User 4

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Grad student. Can't make decisions easily. Socializes about twice a month.

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  • Takes from several minutes to half of a day to decide, depending on group's size.
  • Problem: Difficult to satisfy everyone in a large group.
  • Strategy: Have a decisive and persuasive person in the group.
  • Role: Decision-rejector, non-confrontational personality.

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User 5

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Undergrad. Socializes about once a week.

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  • Tries to decide in the time it takes to reach the destination.
  • Problems: Dietary preferences (e.g., vegetarianism), people who tend to reject suggestions, one friend who has very narrow restaurant preferences
  • Role: Generally agrees with group suggestion.

Persona

Profile Description

Concerns

Aaron the Arbitrator

Aaron is active in the decision making process. He likes to arbitrate, often highlighting people's different preferences and concerns. He often notices that meeker personality types are hesitant to reveal their true preferences because they may conflict with those of more aggressive personality types. He wishes that people would be more open and honest about their true opinions so a fair decision can be made, where everyone's true preferences are weighed equally.

Having a fair decision-making process that weighs everyone's preferences equally.

Ian the Indecisive

Ian doesn't like to make decisions. He does not want to be bear the burden of other people's happiness, so he usually abstains from expressing any opinion in the decision making process. If asked to make a decision, he will take too long, and others will get impatient. He wants someone to make the decision for him, so he doesn't have to bear the burden of group can save time on the decision making process.

Having a decision maker.

Nancy the Non-confrontational

Nancy does not like confrontation. When going out in groups, she often becomes a "push-over" because she dislikes arguing and creating discomfort among her peers, even though she has a very clear sense of what she wants and does not want. She wishes there was a safe-zone to express her true opinions without fear of confrontation or judgment.

Feeling comfortable expressing her true opinions.

David the Dominator

David is an "alpha-male". He knows what he wants and usually gets it through sheer force of his aggressive personality. David usually has an idea of what he wants before the group decision making process and asks other members of the group whether they agree to any of his predetermined preferences. David's main concern is efficiency. He does not like wasting time indulging in indecisiveness.

Getting what he wants. 

Arriving at a decision as quickly and efficiently as possible.

Frank the Fastidious

Frank has many dietary constraints. He is vegetarian and allergic to dairy. He also doesn't like going to expensive places. Frank usually does not provide suggestions in the decision making process but often ends up. vetoing other people's ideas.

Choosing a place that satisfies all his constraints.

Common Trends

  • Indecision is a common problem, regardless of the frequency of socializing.
  • Different personality types and social realities can prevent everyone from having their preferences taken into account.
  • The usual decision process typically involves one person making suggestions and others either agreeing or vetoing
  • Problems include nobody making suggestions and the difficulty in accomodating everyone's preferences.

Task Analysis

Express Preferences

Goal: Express one's preferences for restaurants he/she either enjoys or would prefer to avoid.

Subtasks:

  • Articulate preferred restaurants or types of food
  • Articulate disliked restaurants or types of food

Preconditions:

  • User has a general idea of what restaurants and/or types of food he/she likes and/or dislikes.

Time Constraints: User should be able to quickly (no more than a few minutes) put together a small set of preferences. Putting together a more elaborate set of preferences could be done at the user's leisure, but should not take more than 10-20 minutes if the user already has an idea of what he/she likes.

Frequency: When socializing: about once a week. User can save preferences to reduce the frequency of this task.

Offer Options

Goal: Produce a small set of options that the group can use as a starting point for arriving at a decision.

Subtasks:

  • Make a suggestion for a specific restaurant.
  • Get a list of automatically-generated suggestions.

Preconditions:

  • User has already entered general preferences for preferred/disliked restaurants and/or types of food.
  • User is with a group of people who have agreed to dine together and would like to decide where.
  • (Optional) User has a specific idea for a restaurant he/she would like to go to.

Time Constraints: Quickly --- ideally no more than 1-2 minutes.

Frequency: Once when socializing, about once a week.

Make Decision

Goal: Agree on one specific restaurant at which to dine.

Subtasks:

  • Accept or vote for a particular suggestion.
  • Reject or express disfavor for a particular suggestion.
  • Make final decision based on equal weighting of everyone's expressed preferences and rejections.

Preconditions:

  • User has already entered general preferences for preferred/disliked restaurants and/or types of food.
  • User is with a group of people who have agreed to dine together and would like to decide where.
  • Group has been presented with suggestions for a restaurant and would like to agree on a single choice.

Time Constraints: Quickly, ideally no more than 2 minutes.

Frequency: Once when socializing --- about once a week.

User Summary and Analysis

  • Indecision is a common problem, regardless of frequency of socialization.
  • Decision process generally relies on one person making a decision and everyone else accepting it.
  • Problems include no one making suggestions and accommodating everyone's preferences.

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