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  • Coordinating with the director to design all sound effects.

  • Designing the layout of speakers (especially for Sala shows) and coordinating with the TD to get them placed and cabled

  • Designing a mic plot (who gets a mic, and any mic handoffs that are necessary)

  • Deciding if the orchestra needs reinforcement, and designing that system if necessary

  • Setting up all sound equipment at the beginning of prod week

  • Running mic check

  • Recording the pre-show announcement

  • Running mic checks each night

  • Mixing the live performance and triggering sound effects

  • Taking down equipment at strike

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  • Ensure that the batteries are charged.  The chargers automatically detect when the batteries are charged and stop trying to shove electrons into them; beware that sometimes this detection goes awry and the charger thinks a drained battery is charged.  Plug all of the batteries in, and if one goes “green” in a suspiciously short period of time (it usually happens in under a minute), swap it with another. It seems to be particular battery/slot combinations that have this problem Make sure that all 32 batteries are fully inserted, as they often are slightly out of the socket and do not charge.

  • After the preliminary full sound check, you really just need to check that each channel is still working.  Just ask to hear a bit, make sure everything looks like you expect, and release the actors to do other things.

  • Remember to shut everything down.  Amps should be the first thing off.  If you’re using a video monitor, turn it off too.

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If the show makes use of cap-firing prop guns (i.e., ones that make and actual “bang” on stage), have a gunshot sound effect cued up on a hotkey — the prop guns we use fail to fire about 30% of the time. Ask Jake Gunter for a sound that is a reasonable facsimile of the actual prop gun sound.


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MTG-Owned Equipment List

  • 16x 17x wireless mic belt pack transmitter, receiver, and rechargeable AA batteries, ample headsets
  • 1x Handheld wireless mic (SM58 with built-in transmitter), uses same receivers
  • 5x technically illegal (due to FCC) receivers, with 4 3 body pack transmitters and 3 2 functioning handhelds.
    • These are identical to the 1x body pack and 1x handheld that is owned by KLT. If in KLT, feel free to use them together.
  • Behringer X32 32-channel mixer
  • 4x Behringer MULTICOM PRO-XL MDX4600 (4-channel compressor/gate, for 16 total channels, largely unneeded with the digital mixer)
  • ART HQ-231 (2-channel 31-band graphic EQ)
  • Behringer DI800 (8-channel DI box)

  • 2x Crown CE1000 power amps
    • 560W@2ohm, 450W@4ohm, 275W@8ohm
  • 12x “Pizza Pizza” speakers (4 with mounting brackets)
    • 100W RMS, 6 ohms, 57Hz-30kHz
  • 24x4 175’ snake
  • 16x4 100’ snake
  • XLR snakes (16 total channels), for going from the wireless receivers to the mixer
  • Insert snakes (16 total channels), for the compressors
  • All the cabling you could ever need
  • Video monitoring system

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