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Learning Objects
Learning objects are assemblies of audio, graphic, animation and other digital files and materials that are intended to be reusable in a variety of ways, and easily combined into higher-level instructional components such as lessons and modules. The primary purpose behind the development and use of learning objects is to increase access to quality content, and to avoid wasteful replications of effort by making that content usable in a variety of contexts.
add your ideas here ... click the 'edit page' link ... I think the jury's still out on this. The specifications are in place, but it's not clear to me just how mainstream this technology may become. I think the use of LO's may accelerate as CMS standards become more open and there's more interoperability between them. Malcolm Brown

Scalable Vector Graphics
SVG uses XML for describing two-dimensional graphics, holding the information needed to draw an image in a text file. Scaling is smoothly achieved without jagged edges. Graphical objects can be styled, transformed, grouped, or placed into previously rendered objects. Text is searchable and selectable. SVG is an especially powerful tool for instructional developers on college and university campuses, with potential applications in virtually any discipline, but especially the sciences and engineering.
add your ideas here ... click the 'edit page' link ...

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