| Term Name | What Is That? | How Do I Use It? & FAQs | Relevant Labels |
|---|---|---|---|
| Object Browser (OB) | Your file directory for your simulation. It displays every active asset (e.g. Satellite, Facility, Sensor) in your scenario. | By default, it should be on the left side of your screen. You can do a couple of things with this:
| INTERFACE & PANELS IN PROGRESS |
| 3D Graphics Window | The main central panel showing a 3D model of the central body of your choosing, and the orbital trajectories that are passing by that body. Used to visually confirm certain geometries, line-of-sight arcs, and sensor cones. | By default, you should have a 3D window where your central body is the Earth. If you want a new one, click "view" along the very top toolbar, then "New 3D Graphics Window". You can also duplicate an existing window via very similar means. | INTERFACE & PANELS |
| 2D Map Window | The main central panel showing a 2D projection map of the Earth. It displays the ground tracks of your satellites and the surface coverage footprints of your sensors over time. | By default, you should have this window open when you create a new scenario. If you want a new one, click "view" along the very top toolbar, then "New 2D Graphics Window". You can also duplicate an existing window via very similar means.
| INTERFACE & PANELS |
| Timeline View | The panel dictating the "time" the simulation is currently rendering. | By default, it should be towards the bottom of your screen. However, the actual standard media controls (Play, Pause, Fast Forward, Reset) live in the animation toolbar just above your workspace with your graphics windows!
| ORBIT & ENVIRONMENT COMMS & RFINTERFACE & PANELS |
| Report & Graph Manager | The UI tool used to pull raw numbers (e.g. GPS coordinates, access durations, look angles) out of your visual simulation and turn them into data sheets. | For whatever object you want to make a report for, right-click it in the OB. Then, find "Report & Graph Manager" and select a style template in order to generate it. | INTERFACE & PANELSAUTOMATION, CODE |
| Access Tool | The calculation interface used to determine exact line-of-sight timeline windows between any two objects. | To use it, highlight your primary object in the OB (this "primary object" is whatever is trying to access/see the other thing). If you look at the toolbar above the animation toolbar, click the "Access" button. It should look like 2 connected nodes, one being green. Then, look to your OB and select your target (whatever your primary object is trying to see) from the list, then "compute". | INTERFACE & PANELS |
| Properties Browser | INTERFACE & PANELS | ||
| Vector Geometry Tool (VGT) | INTERFACE & PANELS | ||
| Component Browser | INTERFACE & PANELS | ||
| Scenario Object | INTERFACE & PANELS | ||
| Integrated 3D Media Toolbar | INTERFACE & PANELS | ||
| Message Viewer | INTERFACE & PANELS | ||
| Analysis Workbench | INTERFACE & PANELS | ||
| Deck (View) | INTERFACE & PANELS | ||
| Satellite Creator Wizard | INTERFACE & PANELS | ||
| Spatial Analysis Tool | INTERFACE & PANELS | ||
| Solar Panel Tool | INTERFACE & PANELS | ||
| Globe Manager | INTERFACE & PANELS | ||
| Astrogator UI Page | INTERFACE & PANELS | ||
| Reset Button | INTERFACE & PANELS | ||
| Animation Time Step | INTERFACE & PANELS | ||
| Object Properties | INTERFACE & PANELS | ||
| Insert STK Object | INTERFACE & PANELS | ||
| Save, Archive (VDF) | INTERFACE & PANELS |