You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 4 Next »

Add a new section GR6 User Testing to your group's wiki page, with the following subsections:

  • DesignDescribe the final design of your interface. Illustrate with screenshots. Point out important design decisions and discuss the design alternatives that you considered. Particularly, discuss design decisions that were motivated by the three evaluations you did (paper prototyping, heuristic evaluation, and user testing).
  • ImplementationDescribe the internals of your implementation, but keep the discussion on a high level. Discuss important design decisions you made in the implementation. Also discuss how implementation problems may have affected the usability of your interface.
  • EvaluationDescribe how you conducted your user test. Describe how you found your users and how representative they are of your target user population (but don't identify your users by name). Describe how the users were briefed and what tasks they performed; if you did a demo for them as part of your briefing, justify that decision. List the usability problems you found, and discuss how you might solve them.
  • ReflectionDiscuss what you learned over the course of the iterative design process. If you did it again, what would you do differently? Focus in this part not on the specific design decisions of your project (which you already discussed in the Design section), but instead on the meta-level decisions about your design process: your risk assessments, your decisions about what features to prototype and which prototype techniques to use, and how you evaluated the results of your observations.

Design

Implementation

Evaluation

Reflection

Designing a product is highly challenging and may be the most difficult task our group has ever faced together. We all had unique visions for our final product and merging those visions together with the other constraints of real life, such as time, was difficult and taught us all some valuable lessons.

the meta-level decisions about your design process: your risk assessments, your decisions about what features to prototype and which prototype techniques to use, and how you evaluated the results of your observations.

Project Proposal and User Analysis

What We Learned

While creating the project proposal, we learned that it was a lot easier to get our creative juices flowing once we knew what we wanted to develop.

What We Would Have Done Differently

When we were trying to decide on a product, we at first were focusing on what was already out there rather than what was something that we wanted to use. We eventually learned, but if we had started from that mindset of creating something we wanted rather than improving something that was already in existence, we could've saved ourselves some time and thus, would have had more energy to devote to analysis and proposal of Torch.

Designs

What We Learned

What We Would Have Done Differently

Paper & Computer Prototyping

What We Learned

What We Would Have Done Differently

Heuristic Evaluations

What We Learned

What We Would Have Done Differently

User Testing

What We Learned

What We Would Have Done Differently

  • No labels