GR1: Analysis
Observations & Interviews
1. The Architect
- An architecture student doing graduate-level training for professional architecture work
- She feels that one of her biggest challenges as an arts student is the subjective nature of feedback
- Hard to determine which feedback to listen to
- Some art is MEANT to invoke a negative response -- how do you consider such feedback?
- Most of the feedback she gets comes from gallery critiques, shows or critique sessions
- Galleries are short and often more social than feedback-oriented
- Critique sessions involve getting a number of people into a room where they may make comments, or take a pen and leave annotations/sketches on copies of the art in question
- All of these sessions have time limits, so it's hard to get sufficient feedback
- Success/feedback in such sessions often depends on how well you sell/present the work
[ArtBark group] This is very interesting, since it indicates that traditional feedback methods are frequently inefficient, and feedback from these sessions is typically hard to organize/interpret.
- She normally receives a wide variety of feedback** Type of feedback depends on reviewer
- Emotional reactions are common
- It's often very useful to hear simply whether people like/dislike your work
- Structure/technique
- Sometimes people like to sketch to illustrate a point
- Such feedback often results in professors arguing/discussing with each other
- A lot of people like giving references e.g. your work reminds me of..., your work should be more like...
- Not a lot of students may utilize feedback since they're often on a tight schedule and don't have time for many iterations** More frequent feedback would be helpful
- Online feedback would be helpful
- Undergrad students may want to be able to keep variations/previous versions of their work for use in portfolios
- Wants review audiences to have limited visibility of each other (e.g professors shouldn't be able to see what her friends think of her art)
2. The Filmmaker
- A technical artist at an Academy Award-winning special effects studio.
- Attended art school for film technique and film theory.
- He received the majority of his feedback/critique from an assigned mentor.
- Sometimes had peer reviews, but they were brief.
- Would seek out friends and teaching assistants opinions as they were closer in age / understood his perspective
- Felt that intermediate feedback was easy to come by, but lacked breadth
- Worked more towards universal appeal than personal expression
- It's hard to know what people are going to like.
- Often wanted to gauge a more general response from his intended audience, and not just people within his artistic community
- He found that getting critique from within your art school can have a negative effect sometimes
- A lot of internal competition that clouds people's judgement.
- A lot of pressure to do good work by a set of known standards, and there is less room to experiment.
- Process is non-linear: involves many drafts and versions** Sometimes wished he had shown more intermediate stages in case something was lost along the way
- Really enjoyed contextual feedback (i.e. "oh this is a lot like <some other film maker>")** Especially helpful when such comparisons inspired collaboration.** Would have liked a forum in which people could post videos of related work.
3. The Digital Artist
- Background in painting
- Studied Digital + Media Arts at the Rhode Island School of Design
- Currently a Masters student at the Media Lab
- At RISD, she was also assigned a mentor, and she had studio session that met regularly
- Most of her critiques came from peer reviews
- Gallery showing were an opportunity to get a more public reception
- One issue students faced at RISD was that students had varying levels of notoriety before starting the program
- Because feedback came in person from your peers, it wasn't always easy to be forthcoming
- Specifically, there was a famous actor in her program who students were afraid to critique with anything less than praise
- The process could have benefited from some anonymity
- She also found that her work that was considered significant within the RISD community was often decoupled from the work that received praise from non-artists, which was difficult to reconcile.
- Since graduating, she feels disconnected from her community of artistic critique, and it is difficult when making new work
- Uses social media such as facebook to post intermediate work, concepts, and finished products
- Also maintains a separate, polished, online portfolio
- Interested in richer, more visually-directed feedback from these media
- Some work is generated programmatically -- could be interesting ways for people to experiment and contribute
User Analysis
Target User Classes
- Hosts
- wants feedback, for themselves, or on behalf of their mentees
- arts professors, arts students, or professional artists
- Commenters
- providers of feedback
- art students (peers), professors, professional artists, non-artists
Needs & Goals
- Efficient feedback
- Artists don't want to spend a lot of time getting feedback (e.g. at gallery critiques)
- Artists would like to get feedback online
- Artists would like to get feedback frequently
- Constructive feedback
- Commenters should be able to include references (e.g. this work reminds me of..., try to make this work more like...)
- Commenters should be able to provide graphical examples (e.g. sketches) and annotations (similar to pen/paper or sticky notes in traditional critique sessions)
- Variety of feedback
- Artists would like to reach a wide variety of commenters (e.g. friends, professors, professionals)
- Artists may be interested in collaborating with others
- Organized feedback
- Artists would like to organize feedback by type (e.g. emotional, like/dislike, technical)
- Artists would like to set privacy/viewing settings between groups (e.g. professors should not be able to see comments from artist's friends)
Task Analysis
Task 1:
- Why is the task being done?
- Where is the task performed?
- What is the environment like?
- What are the time or resource constraints?
- Who else is involved in the task?
- What does the user need to know or have before doing the task?
- How often is the task performed?
- How is the task learned?
- What can go wrong?
Task 2:
- Why is the task being done?
- Where is the task performed?
- What is the environment like?
- What are the time or resource constraints?
- Who else is involved in the task?
- What does the user need to know or have before doing the task?
- How often is the task performed?
- How is the task learned?
- What can go wrong?