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This is the homepage.  On the left is the navigation bar which allows you to access all the functions you'll need in one place.

This is the package registration page.  Alyssa got here by hitting "Package Registration" under "Packages" on the left.  When Ben's package arrived, it was dropped off along with a few others.  This page allows you to register more than one package at once so that you don't have to enter the info, hit "Update," enter in the info for another package, and then hit update again.  This page will have Auto-Complete, and Auto-fill functionality.  For instance, if Ben is the only Ben that lives in the dorm, then by entering "be" his name should come up in auto-complete, and once enter is hit, his last name will be filled in. 

When the Alyssa hits "Update" the Waiting Packages page comes up to demonstrate to Alyssa that the packages were registered.  

Ben comes to pickup his package a few hours later.  Alyssa hit "Package Pickup" under "Packages" on the left navigation bar.  She enter Ben's name.  Once she hits search, it loads the next screen.  If she entered the name of someone who wasn't in the db, or someone who didn't have a package, a message  would flash telling her that that is the case.

This screen shows who you are picking up packages for.  If he had received more than one packages in different bins, and he was picking up both, then Alyssa could just hit "Select All" and then press "Pickup" to have remove the packages from the waiting packages list.

Once all of his packages are picked up, the page says that thee are no packages for Ben Biddle.

This design was revised according to comments and feedback received in class.

The main feedback was that it may be confusing to know what exactly the onmi-bar will do and how to activate its features. E.g. typing "put a package for Ben in Bin A" would not be a valid input, but entering "Ben Bitdiddle" is. The exact wording for a better information scent is yet to be determined (perhaps a prompt in the text box or another word for "Go"), but multiple entry points to tasks have been added to reduce confusion.

Learnability: The design is learnable because all of the feature are consistent

Efficiency: This design is efficient, especially when dealing with a single student's entry. Every available action (add and remove guests, packages, and items) is present from one screen, making it easy to perform multiple actions at once. For example, when a student comes down to desk to return a movie she borrowed, pick up a package, and check in her friend as a guest, the worker must only enter her name once into the omni-bar and then can perform all these actions without any further navigation.

Safety: 

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