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Acceleration

The time rate of change of velocity of an object, or alternately the net force on the object divided by the object's mass.

Mathematical Representation

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\begin

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[ \vec

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= \frac{d\vec{v}}

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or

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\begin

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[ \vec

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=\frac{\sum \vec{F}}

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]\end

One-Dimensional Acceleration

Utility of the One-Dimensional Case

As with all vector equations, the equations of kinematics are usually approached by separation into components. In this fashion, the equations become three simultaneous one-dimensional equations. Thus, the consideration of motion in one dimension with acceleration can be generalized to the three-dimensional case.

Useful Digrammatic Representations

Several diagrammatic representations are commonly used to represent accelerated motion.

  • [*Velocity vs. Time Graph]: The page velocity versus time graph could not be found.
  • [Motion Diagram]: A pictorial representation of the motion of an object. it usually takes the form of a one- or two-dimensional plot showing the position of the object at defined times.

Deceleration

In physics, the term acceleration denotes a vector, as does velocity. When the acceleration of an object points in the same direction as its velocity, the object speeds up. When the acceleration of an object points in the direction opposite the object's velocity, the object slows down. In everyday speech, we would call the first case "acceleration" and the second case "deceleration". In physics, both cases represent acceleration, but with a different relationship to the velocity.

Constant Acceleration

Integration with Respect to Time "> Integration with Respect to Time

If acceleration is constant, the definition of acceleration can be integrated:

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\begin

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[ \int_{v_{\rm i}}^

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dv = \int_{t_{\rm i}}^

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a\: dt ] \end

For the special case of constant acceleration, the integral yields:

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[ v - v_

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= a(t-t_

) ] \end

which is equivalent to:

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[ v = v_

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+ a (t-t_

) ] \end

We can now substitute into this equation the definition of velocity,

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[ v = \frac

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which gives:

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[ \frac

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= v_

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+ a t - a t_

] \end

We can now integrate again:

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dx = \int_{t_{\rm i}}^

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+ a t\right)\:dt ] \end

to find:

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[ x - x_

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= v_

(t-t_

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) - a t_

(t-t_

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) + \frac

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a( t^

- t_

^

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) ] \end

We finish up with some algebra:

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[ x = x_

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+ v_

(t-t_

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) + \frac

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a (t^

- 2 t t_

+ t_

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^

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) ] \end

which is equivalent to:

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[ x = x_

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+ v_

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a (t - t_

)^

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] \end

Integration with Respect to Position "> Integration with Respect to Position

The definition of acceleration can also be integrated with respect to position, if we use a calculus trick that relies on the chain rule. Returning to the definition of acceleration:

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[ \frac

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= a ] \end

we would like to find an expression for v as a function of x instead of t. One way to achieve this is to use the chain rule to write:

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[ \frac

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\frac

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= a ] \end

We can now elminate t from this expression by using the defnition of velocity to recognize that dx/dt = v. Thus:

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[ \frac

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v = a ] \end

which is easily integrated for the case of constant acceleration:

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\begin

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[ \int_{v_{\rm i}}^

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v \:dv = \int_{x_{\rm i}}^

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a \:dx ] \end

to give:

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\begin

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[ v^

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= v_

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^

+ 2 a (x-x_

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) ] \end

One-DimensionalMotionwithConstantAcceleration"> One-Dimensional Motion with Constant Acceleration

Four or Five Useful Equations "> Four or Five Useful Equations

For a time interval during which the acceleration is constant, the instantaneous acceleration at any time will always be equal to the average acceleration. Thus, by analogy with the definition of average velocity, we can write:

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[ a = \langle a\rangle_

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= \frac

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= \frac{v - v_{\rm i}}{t - t_{\rm i}} ] \end

Taking this equation as a starting point and using the relationship between average velocity and position

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\begin

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[ \langle v\rangle_

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= \frac

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= \frac{x - x_{\rm i}}{t- t_{\rm i}} ] \end

We removed the brackets in the acceleration equation above because acceleration is constant. We cannot similarly drop the brackets in the average velocity equation, because velocity is not constant when acceleration is constant (except for the trivial case of a = 0).

lets us derive five very important equations.

Three of these equations follow directly from the integrations performed in the section above.

Five (or Four) Equations for Kinematics with Constant Acceleration
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+ \bar

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(t-t_

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= \frac

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(v+v_

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[ v = v_

+ a(t-t_

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]
[ v^

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= v_

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^

+ 2 a (x-x_

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) ]\end

Because the first equation is not specific to the case of constant acceleration (it is simply a definition of average velocity) it is combined with the second equation in the summary on the model specification page for one-dimensional motion with constant acceleration.

The Utility of Constant Acceleration">The Utility of Constant Acceleration

Stringing together a series of constant velocity segments is not usually a realistic description of motion, because real objects cannot change their velocity in a discontinuous manner. This drawback does not apply to constant acceleration, however. Objects can have their acceleration changed almost instantaneously. For example, you could be coasting along in a car at a constant 60 mph with zero acceleration when suddenly you see traffic stopped ahead. If you slam on the brakes, your car will still be going 60 mph for an instant, then it will drop to 59, 58, 57, etc. Your acceleration, on the other hand, has almost instantly changed from zero to a substantial acceleration directed opposite your motion. You can feel this abrupt change as a passenger as you are forced against your seatbelt. Similarly, when an airplane begins its takeoff run, you can feel yourself suddenly pressed back in your seat as the plane's acceleration changes almost instantaneously from 0 to a significant forward acceleration. Because of this, it is often reasonable to approximate a complicated motion by separating it into segments of constant acceleration.

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