GR2 - Design
Stephen Chang, Sarah Han, Samvaran Sharma
Scenario
Larry, Curly, and Moe work in an office together. One day, they have a heated argument about who is the best at table tennis. After 30 minutes of whacking one another on the head with pliers, they decide the best way to determine who is indeed the best is to create a tournament between everyone in the office. Although methods for keeping track of such events exist (such as using Google Docs, or simple pen-and-paper with email), these approaches are tedious, and typically require a large amount of work and organization - both skills that the Three Stooges lack.
Fortunately, Moe has an idea. He has used a tournament organizer, called "BrackeTracker," in the past. He suggests to the others that this website would be the perfect way of organizing the table tennis tournament between everyone in the office, and will involve very little effort. Larry likes the idea and decides to create an account and set up the tournament on the website.
Larry
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Curly
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Moe
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Designs
Listed below are three different design approaches to accomplish the tasks faced in the scenario.
DESIGN #1
Task |
Screenshot |
Story |
Learnability |
Efficiency |
Safety |
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(Home Screen) |
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This is the launching point for many of the tasks one would want to accomplish. Once a user has logged in, this is their home screen. From here, at one glance, the user can determine what tournaments they are a part of, view a list of all their friends on the site, and take care of any notifications that may pop up. |
The Home screen is unique in that it displays a lot of relevant information while still remaining fairly simple and learnable for new users. The three columns have clear, bold headings, and the search boxes next to them display a strong external consistency with other search boxes common on the internet. The magnifying glass icon also demonstrates an affordance that leads a users to treat the text box as a search box. |
Efficiency is accomplished in two ways - using individual search boxes in each column, and by making every entity a big, clickable box. Combined, these features make navigating the interface a breeze. |
The first two columns are extraordinarily safe, since there is no modification that can be done to the entities there. Searching is a simple process displays search results in the column itself, and deleting the search term resets the column to its original state. |
Create a Tournament |
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This is where Larry would create the ping-pong tournament. By clicking on "New Tournament" on the home screen, a new competition is created, and Larry can now set it up for the whole office to use. |
This interface is very simple and learnable, since it uses many elements that are common in other interfaces (external consistency!). For instance, the tournament name and description are both editable text boxes, and the type of tournament is a pull-down menu. |
Efficiency is a priority here, and is accomplished by sacrificing the number of options available. The entire purpose of the site is being able to create a framework for people to quickly make tournaments and keep track of the games that have been played. |
Safety is not a major concern, since everything is editable; the name and description can be changed at any time by admins (although the tournament type cannot). Similarly, people may be invited and/or booted as the admin sees fit, meaning that one will likely always have the right people participating in any one tournament. |
Search/Join a Tournament |
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Searching for a tournament and joining that tournament is done in the Home page, mainly. As stated before, there are two ways that one can invite someone to join a tournament - either by sending an invite inside BrackeTracker to someone's account (which will also send them an email through the email they used to register their account), or by sending an email directly. In both scenarios, the process is almost the same for adding the tournament, exemplified by Curly's actions. Curly receives an email asking him to join the tournament. Included in the email is the tournament name and a "password" for the tournament. He follows the link to BrackeTracker's home page, which asks him to create an account. Once he does so, he sees that he has a notification asking him to join the office's table tennis tournament. He clicks on the link, enters the password for the tournament in the popup box that appears, and is then sent to the "Create a Tournament" view above, which allows him to see the state of the tournament during the "joining" period (of course, because he is not yet an admin, he cannot modify any information in this page). This process is nearly identical for someone who already has an account and receives an invitation (except that the site does not prompt him to create an account) |
This feature could perhaps be slightly more learnable, but overall it is an elegant solution that mirrors functions in other sites, such as searching for a friend on Facebook. One may type in the tournament name in the search box on the Home page, and if it is not in the list of tournaments already there, a button will appear asking the user if he or she wants to expand the search to all of the tournaments on the site. |
This is a very efficient way of not only 1) checking to see if you've not already added the tournament, but also 2) searching for a tournament quickly, and adding it to your list of tournaments. |
This feature is safe, since the only variable one is changing is their tournament participation, which can be reversed at any time by leaving a tournament. |
Update a Tournament |
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Updating a tournament is a task that Larry, Curly, and Moe (as well as other members of the office) do quite often. Every time they finish a game, they go to the Home page, find the table tennis tournament in their list of Tournaments, click on it, and are transported to the "View/Manage a Tournament" screen. Here, they see a full overview of the tournament represented graphically. |
Updating a tournament is very learnable, since there is a small note under games you are involved in that explicitly notifies the user that they may edit the score. |
The process is fairly efficient, since it is a very short task by nature. We chose to take out other forms of automation (such as automatically marking the winner; the user has to do that manually) in favor of making the interface robust to any sort of game, no matter the scoring regime. |
The process is safe because 1) it requires the opponent to confirm the score and winner, and 2) if there is a mistake, the admin can erase the score, and the users can redo the process |
Manage a Tournament |
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Managing a tournament is a fairly simple job, once a tournament is created. Larry does most of the work initially by setting up the tournament name and description, as well as type, but after that, it's almost fully automated, since players will themselves be updating and approving scores. |
Managing a tournament is quite simple as well, since the learning of the tasks are incorporated within the UI naturally. Indeed, the admin's UI in the "view/manage tournament" page is almost the same of any other participants, except that a few more buttons are visible and usable, such as "make admin" and "boot player". |
Efficiency is quite high since, again, the managerial controls are integrated in natural positions (for instance, next to people's names are buttons to "make admin" or "boot", and next to games is a button to "erase score", etc.) |
Everything is quite safe, since 1) if you are performing any managerial task, a popup box appears to confirm the action before it can be executed and 2) almost every action is reversible, though not always directly (for instance, if you booth the wrong player, you can invite them again, although they will have to join again themselves) |
View a Tournament |
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Viewing a tournament is a fairly simple process that is accessed by clicking the tournament's link on the Home page. As stated above, it lets you see a graphical overview of the games that have played and the matchups that have yet to be contested. If you mouse over the left part of the screen, a little window scrolls out, detailing the tournament name, details, and participants. One can click on "standings" to view stats and individual rankings. |
Viewing a tournament is a very learnable task, since the screen shows up whenever you click on any tournament name on the Home screen, or elsewhere! |
Efficiency is key here - and the large graphical layout of all the games is what helps the interface accomplish this goal. The mouseover sidebar is also an elegant way to save space without diminishing usability. |
Since no state is being changed, this action is very safe. |
DESIGN #2
Task |
Screenshot |
Story |
Learnability |
Efficiency |
Safety |
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Create a Tournament |
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When Larry wants to create the new tournament, he clicks the button on the top of the page labelled "Create New Page", avaiable on every page of the site. This button will bring Larry to the "Create Tournament" page. |
The large button on the top of the page is clearly marked so the user knows exactly where to go to create a new tournament. As this is a central focus of the site, the button is in the same place on every page of the site. In addition, it is large and clearly visible. |
The form is short with ver few steps, and everything contained on a single page. The user knows exactly how much information is necessary to create the tournament. |
There is some limited safety. If the user does not select or input required information, the form will give the user an error notification. However, once the tournament is created and invitations sent, there is no way to recall the information except to create an entirely new tournament. |
Search/Join a Tournament |
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When Moe wants to search for a tournament, he simply has to type the name into the search bar under the "Find a Tournament" label. This will bring him to the "Matched Tournaments" landing page with all tournaments that match the query. There are two views. The first is a large page that has graphical thumbnails of each tournament (will show a bracket if the tournament has been started, or details if it has not yet been generated). The second is the scroll panel that just has the tournament names. The Moe can select whichever tournament is appropriate from either view. If there is a required password, the popup will appear. Once the correct password is input, or if it is a public tournament, it will bring Moe to that tournament's details page. This page will show the detailed information about the tournament so the user can make an informed decision whether or not it is the correct tournament. If it is, Moe clicks the "Join" button on the bottom of the page. |
Like the "Create New Tournament" button, the "Find a Tournament" search field is located prominently at the top of each page. It is visible and looks similar to other search boxes the user has seen before. Additionally, there is a "Search" button right next to the input field that also tells the user how to start the search. |
To start the search, the search field will also respond to an "Enter" keypress. In viewing the tournaments, there are two ways to view and select the tournaments that match the query. The two views allow the user to use whichever view is most efficient. The larger view will allow the user to survey details of the tournaments if he is really unclear on which tournament matches. The scroll view with only the names allows the user to look through many tournaments very quickly. |
In terms of searching for a tournament, there is not much the user can do wrong permanently. If the user enters a wrong search, they simply make a new search. |
Update a Tournament |
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After a Moe completes a game, he needs to send a completed game request with the final score of the game to his opponent or approve his opponent's request. This is done on either the overview page or a specific tournament page. The right scroll panel has a list of all matches, completed (and awaiting approval) and scheduled (unplayed matches). The completed matches are listed at the top. The user can either approve the match or propose a counter score and send that back to the opponent for approval. The matches underneath are the matches that must be completed. The user can click on a link in the match to send a completion request. |
The list of matches are clearly visible on the two main pages, the Overview and Specific Tournament pages, with their own panel. The completed matches awaiting approval have large visible buttons to approve the match. Sending a completion request is simple. Once the user clicks the send completion request, the popup is minimal and descriptive. |
Approval of a completed game only takes a single click. Sending a match completion request is slightly slower, but can be done with minimal navigation through the site. Once the match has been located from either tournament view, the user clicks the completion request button, inputs each player's score, and clicks send. |
Once the user clicks either "Approve" or "Send" on the completion request page, the user cannot take back that action. |
Manage a Tournament |
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As a manager of the tournament, Larry has a few responsibilities. It might be as menial as changing the tournament description, or as necessary as amending incorrectly reported scores, booting a player from the tournament, or adding additional admins. All these tasks can be done from the Manager's view of the tournament. When viewing the tournament page, there is a link that is visible to only him and other managers of the tournament. This link is on the top right corner of the main tournament view and brings Larry to the Manager's page. This page has a three different tabs: "Tournament Details", "Player Statuses", "Amend Scores". |
Finding the manager's link to navigate to the Manager's page is not particularly easy to learn. While it is visible, it is not prominently featured. Once in the Manager's page, making changes is easy to learn. The tabs for the different pages are descriptive to the content. And the forms are short with clearly labeled "Revert", "Apply", and "Cancel" buttons on the bottom of the page. |
Making the managerial changes are not particularly efficient. It takes many clicks to navigate to a particular page and make the changes. |
There are a number of safety features. If the Manager makes a lot of changes to the tournament then decides not to make the changes, he may have forgotten exactly what he changed. In that case, he can click "Revert" to retore the page to the last saved state (when the "Apply" button has last been clicked). If the Manager tries to click "Done" without first pressing "Apply", he his prompted to apply the changes he made before navigating away from the manager's page. However, if changes have been made and applied to the tournament, there is no automatic way to undo them. |
View a Tournament |
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Probably the most common task for this site: viewing the current status of the tournament. This is something that every participant and manager will do over the course of the tournament. The Overview page is the main page for the site once the user has logged on. |
There are not many instructions on the three different ways to navigate to a particular tournament's page. Clicking a thumbnail is the most intuitive. When the user mouses over the thumbnail, it will provide feedback (hovering, highlighting, and/or mouse cursor change) to indicate that it is clickable. Clicking the name of the tournament on the "Standings" tab is the next most obvious as there is a direct linking between the name of the tournament and that tournament's page. Double clicking the match to navigate to the tournament page is the least learnable and probably requires seeing someone navigate in that manner first. |
In two cases, it only takes a single click to navigate to the specific tournament's page. Double clicking on the match takes two clicks, but is also a very quick action. |
While there is not many safety prompts, there are few ways that the user can make any irrecoverable mistakes. In the worst case the user selects the wrong tournament and must return to the overview page and select the correct tournament. |
DESIGN #3
Task |
Screenshot |
Story |
Learnability |
Efficiency |
Safety |
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Create a Tournament |
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In order to create a tournament, Larry would first log in and then be taken to his account home screen. At the top of the page there is a header bar which includes the “create tournament” button on the right side. He would click on this button in order to be taken to the “create a tournament” page. The header bar remains on the page. |
Pro: |
Pro: |
Pro: |
Search/Join a Tournament |
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Moe already has a BrackeTracker account and since Larry forgot to include Moe in his initial invitation email to join the tournament, Moe decides to search for the office ping pong tournament. Moe logs into his account and the uses the search box at the top of the page (located on the header bar) to find the tournament by name. Moe is able to find the tournament name and clicks the “join” button next to the name of the tournament. |
The search option has standard search box format- a textbox with a descriptive “search for tournament” button. |
Pro: |
If Moe types in the wrong name he must re-search for the right tournament |
Update a Tournament |
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As the tournament progresses Larry, Curly, and Moe must update their status and scores as they play their matches. Each time a pair of opponents plays a ping pong game they must decide on the winner and update that information on their account. Larry and Moe just finished a match against each other and must update their match/score. Larry and Moe both log into their accounts, choose the appropriate tournament, located on the left side menu, which opens up the tournament view on the screen. The overall tournament bracket image appears, with their current status in the tournament highlighted. At the top of the page appears the tournament information which includes the current opponent and the player status (player or admin/manager for the tournament). Larry is an admin for the tournament and is currently playing in the tournament so his status reads “admin/player”. Moe on the other hand is a tournament participant so his status reads “player.” Next to the current opponent is the choose winner option (this is a drop-down menu with both players) and the confirm match winner button. Once both players have confirmed the winner of the match the tournament view updates and changes the positions of the players in the bracket. |
Easy to update winners for a match, this option uses a standard drop-down menu and “confirm” button, which are self-explanatory. |
Both players must confirm the winner of any given match before either of them continues the tournament. |
If a player accidently chooses the wrong winner for a match he/she can wait for the opponent to confirm the winner. If the confirm winner entries do not match, the system will automatically reset the confirm winner selection for both players and both players must resubmit the match winner information. |
Manage a Tournament |
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This option is only available to admin/managers of the tournament. Since Larry is an admin/manager for the office ping pong tournament his status on his tournament page reads “player/admin” and he is able to manage the tournament which includes, editing the winner/score of match or booting inactive players by clicking on the “manage” button next to his status. Clicking on the manage button enables editing for the entire tournament so Larry can click on player in the tournament and view his/her current status, edit the winner of any match or choose to boot player, which automatically updates the match winner. The manager view also includes a list of all the players in the match. Larry is also able to add other admin by clicking the add admin button. Any admin is able to add another admin for a tournament |
There are two ways that a manager can edit the tournament status, either by editing the players list, or clicking on a node on the tournament/bracket image. This page includes a short directions message for increased learnability (so managers know that they can click on players in the tournament image to get information on a player). |
Any edits a manager makes updates in real-time and is visible to the other players. |
If Larry makes a mistake he must change the mistake since there is no undo button. |
View a Tournament |
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Larry, Curly, Moe and the other office players constantly view the tournament to check not only on their current standings, but also to view the overall tournament. The page for the view a tournament is the same as the update tournament page. For example, when Moe logs onto his account, he choose the appropriate tournament, located on the left side menu, which opens up the tournament view on the screen. The overall tournament bracket image appears, with his current status in the tournament highlighted. At the top of the page appears the tournament information which includes the current opponent and the player status (player or admin/manager for the tournament). Moe can easily view his own position in the tournament and is able to quickly view his past and current opponents. |
Clicking on the tournament name on the left-side menu brings you to the view a tournament page. Viewing the tournament is a very straightforward and learnable task. |
The visual tournament image with a player's current status highlighted allows makes viewing a tournament a quick and time-efficient task. |
Since a player can view and update a tournament on the same, he/she could accidently change/update a tournament. |
fin
1 Comment
Sacha Zyto
"Presentation: can't zoom in no images for design 2
Overall: Very good designs, analysis and presentation.
what's the difference between join before and last day to join ?
""Safety is not a major concern, since everything is editable"": Well, this is in fact a reason for safety to be a major concern :)
"