You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 168 Next »

Unknown macro: {table}
Unknown macro: {tr}
Unknown macro: {td}
Error formatting macro: live-template: java.lang.NullPointerException
Unknown macro: {td}

One-Dimensional Motion with Constant Acceleration

Description and Assumptions

This model is applicable to a single point particle moving in one dimension either because it's constrained to move that way or because only one Cartesian component is considered.  The force, or component of force along this direction, must be constant in time.  The Force can be positive (e.g. a rocket) or negative (e.g. gravity).   Note: Multi-dimensional motion can often be broken into components, as for the case of projectile motion. where there constant acceleration along one axis. The constnt acceleration model can be used describe the system's motion in any situation where the net force on the system is constant (a point particle subject only to near-earth gravitation (universal) is a common example). It is a subclass of the One-Dimensional Motion (General) model defined by the constraint da/dt = 0 (i.e. a(t)=constant).

Problem Cues

The problem will often explicitly state that the acceleration is constant, or else will indicate this by giving some quantitative information that implies constant acceleration (e.g. a linear plot of velocity versus time).  The model is also sometimes useful (in conjunction with Point Particle Dynamics) in dynamics problems when it is clear that the net force is constant in magnitude - in fact if one axis lies along the net force, the perpendicular axes will have no acceleration and hence will exhibit motion with constant velocity.

Learning Objectives

Students will be assumed to understand this model who can:

  • Explain the difference between how physicists use the term acceleration versus the everyday use of the terms "accelerate" and "decelerate".
  • Describe the features of a motion diagram representing an object moving with constant acceleration.
  • Summarize the givens needed to solve a problem involving motion with constant acceleration.
  • Construct a consistent sign convention for the initial velocity, the final velocity and the acceleration in the case of objects that are speeding up or slowing down.
  • Describe the features of a position versus time graph representing an object moving with constant acceleration.
  • Given a position versus time graph, determine whether the object represented is speeding up or slowing down.
  • Given a linear [velocity versus time graph], determine the corresponding acceleration.
  • State the equation that relates position, initial velocity, acceleration and time for motion with constant acceleration.
  • State the equation that relates position, initial velocity, final velocity and acceleration for motion with constant acceleration.
  • Solve a quadratic equation for time.
  • Mathematically solve for the meeting time and location of two objects moving with constant acceleration by setting up and solving a system of equations.
  • Graphically locate the meeting point of two objects moving with constant acceleration.
  • Describe the trajectory of a projectile.
  • Describe the acceleration of a projectile throughout its trajectory.
  • State the conditions on the velocity and acceleration that describe the maximum height of a projectile.

Model

Compatible Systems"> Compatible Systems

A single point particle, or a system such as a rigid body or many bodies that is treated as a point particle with position specified by the center of mass. (The c of m involves the MOMENTUM MODEL.)

Relevant Interactions"> Relevant Interactions

Some constant net external force must be present to cause motion with a constant acceleration.

Laws of Change"> Laws of Change

This model has several mathematical realizations that involve different combinations of the variables for position, velocity, and acceleration.

Unknown macro: {latex}

\begin

Unknown macro: {large}

$v(t) =  v_

Unknown macro: {rm i} + a (t - t_

)$\end



Unknown macro: {latex}

\begin

Unknown macro: {large}

$x(t) = x_

Unknown macro: {rm i}

+\frac

Unknown macro: {1}
Unknown macro: {2}

(v_

Unknown macro: {rm f}

+v_

)(t - t_

Unknown macro: {rm i}

)$\end



Unknown macro: {latex}

\begin

Unknown macro: {large}

$ x(t) = x_

Unknown macro: {rm i} +v_

(t-t_

Unknown macro: {rm i}

)+ \frac

Unknown macro: {1}
Unknown macro: {2}

a(t-t_

)^

Unknown macro: {2}

$\end

In these expressions, ti is the initial time, the time as which the position and velocity equal xi and vi respectively. Often tiis taken to equal 0, in which case these expressions simplify.

Relations between velocity, position, and acceleration when acceleration is constant

Here's an expression that relates the velocity at initial and final times - it follows algebraically from the two expressions above. 

Unknown macro: {latex}

\begin

Unknown macro: {large}

$v^

Unknown macro: {2}

= v_

Unknown macro: {rm i}

^

+ 2 a (x - x_

Unknown macro: {rm i}

)$\end

This is an important expression, because the velocity can be regarded as a function of initial and final position, hence time is eliminated from the expression.  This realization is the gateway to deriving the relationship between [work] and [kinetic energy].

Diagrammatic Representations"> Diagrammatic Representations

Relevant Examples

ExamplesInvolvingPurelyOne-DimensionalMotion"> Examples Involving Purely One-Dimensional Motion

ExamplesInvolvingFreefall"> Examples Involving Freefall

ExamplesInvolvingDeterminingwhenTwoObjectsMeet"> Examples Involving Determining when Two Objects Meet

AllExamplesUsingthisModel"> All Examples Using this Model

Unknown macro: {td}




Photos courtesy US Navy by:
Cmdr. Jane Campbell
Mass Communication Specialist 1st Class Emmitt J. Hawks



Error formatting macro: live-template: java.lang.NullPointerException


  • No labels