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These questions will guide our selection of emerging technologies and ideas for the 2006 Horizon Report. The first three correspond to the three horizons that are used to organize the report: one year or less; one to three years; or three to five years before the technology or idea reached the mainstream. The last two, new for 2006, are intended to help us focus our selections on the report's foci of teaching, learning, and creative expression.

Please add your thoughts liberally here – ideas for things to include in the report, descriptions or lists of technologies you think are going to be important, or just musings on the questions.

For a detailed description of the 12 technologies listed below from 2005, see the 2005 'Short List'.

UPDATE: 9.28.05 The answers and comments to the five questions have been broken out into separate pages to make reading and editing more managable. (Larry Johnson)

Q1. What would you list among the established technologies that colleges and universities should all be using broadly today to support or enhance teaching, learning, or creative expression?


2005 Advisory Board initial responses:
– Enterprise-Level Tools for Learning
– Ubiquitous Wireless
– Hybrid Learning (Blended Learning)
– Students' Communication Tools
Click here to enter the discussion area for Question 1


Q2. What technologies that have a solid user base in consumer, entertainment, or other industries should colleges and universities be actively looking for ways to apply?


2005 Advisory Board initial responses:
– Technologies for Searching and Finding
– Open Source (as an Enterprise-Level Strategy)
– Affective Computing (rename Multi-sensory? )
– Pervasive/Context-Aware Computing
Click here to enter the discussion area for Question 2

Q3. What are the key emerging technologies you see developing to the point that colleges and universities should begin to take notice during the next 3 to 5 years? What institutions or companies are the leaders in these technologies?


2005 Advisory Board initial responses:
– Knowledge Webs
– Social Networking and Connection Tools
– Gaming
– Augmented Reality
Click here to enter the discussion area for Question 3

Q4. What do you see as the key challenge(s) related to teaching, learning, or creative expression that colleges and universities will face during the next 5 years?


Click here to enter the discussion area for Question 4

Q5. What trends do you expect to have a significant impact on the ways in which colleges and universities approach their core missions of teaching and research?


Click here to enter the discussion area for Question 5






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