Design 1
Design 2
Design 3
Ben Bitdiddle just got beaten by Alyssa P. Hacker! Clearly the combos he has been learning haven't been working. He goes to Combopedia to try and find a better combo.
He decides to browse the combos using the graphical analytics tool. He searches for all combos for Elise, with a difficulty rating less than or equal to 2 because he's not very good at this game. After plotting all her combos on a graph with the custom axes User Usefulness Rating vs. Damage, he realizes that none of Elise's combos have a user usefulness rating of larger than 2, so he decides to learn a new character Bob. He removes Elise from the filter menu, and adds Bob.
[image 1]
Now he picks the highest rated Bob combo and hovers over that data point on the scatter plot. After glancing at the combo, he clicks the dialogue box to open up a more detailed view of the combo. The graph is replaced by this new view.
[image 2]
He clicks on the video, and decides this combo doesn't look cool enough. In fact, he's going to steal Alyssa's combo and add it as his own combo by clicking the tab at the top.
[image 3]
Ben prefers the graphical notation, but he plays on an arcade stick rather than a Playstation 3 controller. So he changes the controller graphic on the right from PS3 to Arcade Stick. When he adds new steps to the combo, his button inputs are made by directly manipulating the arcade stick on the right. The graphic is grayed out until he is in the adding a move mode.