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GR2: Designs

Scenario

Jenny has just finished a digital drawing for her Art assignment. There is still a week until it's due, so she wants to get some feedback. She wants to ask some of her class if they think the piece is representative of the historical style and hope for a constructive critique. She also wants to ask her broader circle of friends what they think about the piece. Since she also wants the piece for her portfolio to perhaps sells print of later, she also wants to know what the public thinks of it. She knows that most of her friends are typically very busy and would like to give their feedback on their own time. Some of her classmates will most likely want to provide reference works of art, and discuss her work with each other.

Design Sketches

Amy

Kyle



Sam

An interface designed for in-depth visual critique, allowing reviews and artists to work on various version, make visual annotations, adjust color schemes, and point to related work

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A high-efficiency interface that displays a collection of works to reviews at once -- reviews can quickly rate work by hovering over its, which flips to reveal a 5 star scale and a text input for tagging. Reviewers can check off a subset works and ask to see more of the same. Artists receive this high-level feedback via email.

An interface designed to promoted the selling of works and help artists build their public appeal. Reviews can tag works, enter how much they would pay for them, order prints directly. The artist can review statistics on which tags and categories generate the most potential income.

Storyboards

1: Broad Audience Feedback

This design emphasizes simplicity of the feedback collection process from a broad audience (i.e. public reception).

Jenny uploads her image and adds commenters. She can create/edit groups by dragging and dropping users around.


Commenters can browse artwork in a gallery-like format. They can apply/remove filters, and flag pieces that they like so that they are presented with similar pieces. They have the option of giving a quick review or a detailed review.


In the detailed view, commenters can chat with other commenters, give a rating and making annotations.

 
Jenny sees the comments as they come in. She can hover over users/groups to see their specific comments and annotations.

Analysis

Learnability

This UI could have some learnability issues, since there is very little textual guidance for both the artist and the commenters. The user will have to try dragging and dropping things around to figure out how to create/edit groups. However, this UI has a limited feature set, so it shouldn't take too long for the user to become familiar with what he/she can do. Furthermore, the commenter's UI at least mimics the real-life metaphor of an art gallery, so it should be relatively learnable.

Efficiency

This UI is very efficient. All of the information that the artist would like to see is presented in a single page. The artist can hover over different users to see their comments; there are no additiona dialogs or click actions required. The commenter's UI is similarly very compact.

Safety

This UI is potentially unsafe. So far, it doesn't present any way for the artist to easily retract a piece of work, or for a commenter to delete a comment. However, these features can be easily incorporated into the UI.

2: In Depth Feedback

This design targets depth of feedback for detailed, categorized reviews and directed critique from groups and individuals with domain knowledge expertise.

Jenny uploads her work for review and gives it a title.

Jenny specifies the types of critique she would like to receive. 

Jenny sets up different reviewer groups and gives them specific permissions.

Analysis

Learnability
Efficiency
Safety

3: Integrated Feedback

This design aims for a higher level of interactivity and uses of complementary software such as photo editing and social networks for sharing.



Analysis

Learnability
Efficiency
Safety

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