Group Members
- Stephen Suen ssuen
- Kathy Fang kfang
- Yi Wu wuyi
- Connie Huang connieh
- TA: Katrina Panovich
GR1 - User and Task Analysis
GR2 - Designs
GR3 - Paper Prototyping
GR4 - Computer Prototyping
GR5 - Implementation
GR6 - User Testing
GR3 - Paper Prototyping
Prototype Photos
Digital photos of the pieces of your prototype. Show the prototype in interesting states; don't just show a blank window. Although you will iterate your paper prototype during this assignment, the photos only need to show one iteration.
Briefing
Many brides-to-be plan their own weddings without the help of a professional wedding planner for financial reasons. The aim of our app is to provide comprehensive guidance on the scheduling of tasks and events related to the wedding. Additionally, the app allows involved parties, such as family members, to provide their opinions during the wedding planning process.
First, you’ll be a bride-to-be who’s opens an account and edits an event in the timeline.
For the second portion, you’ll be a family member who’s going to comment on a task.
Lastly, you’ll be the groom who makes changes to a task.
Scenario Tasks
Task #1
(Bride) Create your wedding timeline.
Use the following information:
Wedding date – 8/8/2014
Partner email – jdoe@gmail.com
Wedding party emails – ksmith@mit.edu, ywu@mit.edu, sarahs@gmail.com
Include the following tasks:
– All Gifts & Registry tasks
– All Guests tasks
– Contact photographer
– Wedding cake
Task #2
(Bride) Edit Contact Photographer details.
Change the time of the Contact Photographer task from 1:00 pm to 3:00 pm.
Task #3
(Family member) Add a comment.
Add a comment to the Contact Photographer task that says "Jack is more expensive."
Task #4
(Groom) Edit Contact Photographer details.
Change the date of the Contact Photographer task from April 17, 2013 to September 1, 2013 from the timeline page.
Observations
Usability problems you discovered from the testing. Describe critical incidents encountered by the users, but don't record users' names. Record these as a series of high-level takeaways, focusing on the usability problems you saw, rather than what each participant did. For instance, you might describe how you had some learnability issues with your prototype, as evidenced by users B and C clicking all of the menus to try to find option X.
Prototype Iteration
You did two rounds of paper prototyping. Describe how your prototype changed between those two rounds.